Heart Hunter

⭐ — (3 endorsements) 📥 116 downloads 📌 v1.1 📅 8/29/2024
⚪ Last updated 2024

By RandomCodingDude · datapack

⬇ Download Mod Source: Modrinth ↗ 📅 Updated: 9/1/2024 📅 Created: 8/29/2024

🔍 Analysis

  • 🏆 #1098 of 2169 datapack mods in this game by downloads

📋 About This Mod

# **Heart Hunter** ## **Overview** 1. **Role Assignment**: Upon joining, players are assigned one of two roles: __Hunter__ or __Hunted__. Each player also receives __100 Points__. 2. **Target Selection**: When there are at least __3 Hunted__ online for the first time, one random __Hunted__ is chosen as the __Target__. Only the __Hunters__ know who the __Target__ is. The __Hunters__ aim to eliminate the __Target__ (with kill credit), while the __Hunted__ must protect them. The twist? The __Hunted__ don’t know who the __Target__ is. Once the __Target__ is selected, a __3-hour__ timer begins. 3. **Information Display**: Players have text displayed on their action bar (above the hotbar), showing their current __Points__. By using `/trigger show_hide_info`, you can reveal additional information such as your __Role__, __Target__ (if you are a __Hunted__), and the __Target's__ coordinates and dimension. The __Target's__ location updates every __5 seconds__, making it somewhat inaccurate. 4. **Hunter Victory**: If the __Target__ is killed by a __Hunter__ at any point during the __3 hours__, the game ends immediately, and all __Hunters__ win. 5. **Hunted Victory**: If the __Target__ survives the __3-hour__ period, the game ends, and all __Hunted__ win. 6. **Point Loss**: Any player killed by another loses __1 Point__. 7. **Timer Conditions**: The timer only counts down when the __Target__, a __Non-Target Hunted__, and a __Hunter__ are all online. 8. **Game End Bonuses**: At the end of the game, everyone on the winning team gains __5 Points__, while those on the losing team lose __5 Points__. Additionally, the player(s) with the most __Points__ gain a __Heart__, while the player(s) with the fewest __Points__ lose a __Heart__ but gain __1 Point__. 9. **Cycle Repeat**: After a __5-minute__ cooldown, new roles are assigned, and the game cycle begins again. ## **Installation Instructions** Simply upload this file to your server’s __Datapack__ folder—it's that easy! ## **Interested in Contributing?** If you'd like to help with coding or bug testing this datapack, please reach out to me at **_RandomCodingDude@outlook.com_**. I'm new to datapack creation, so any assistance would be greatly appreciated! ## Goals - Add heart crafting - Add heart/point trading ## Found a bug or want to add a feature? Message me at RandomCodingDude@outlook.com and I will to my best to fix it

# Heart Hunter ## Overview

1. Role Assignment: Upon joining, players are assigned one of two roles: __Hunter__ or __Hunted__. Each player also receives __100 Points__. 2. Target Selection: When there are at least __3 Hunted__ online for the first time, one random __Hunted__ is chosen as the __Target__. Only the __Hunters__ know who the __Target__ is. The __Hunters__ aim to eliminate the __Target__ (with kill credit), while the __Hunted__ must protect them. The twist? The __Hunted__ don’t know who the __Target__ is. Once the __Target__ is selected, a __3-hour__ timer begins. 3. Information Display: Players have text displayed on their action bar (above the hotbar), showing their current __Points__. By using `/trigger show_hide_info`, you can reveal additional information such as your __Role__, __Target__ (if you are a __Hunted__), and the __Target's__ coordinates and dimension. The __Target's__ location updates every __5 seconds__, making it somewhat inaccurate. 4. Hunter Victory: If the __Target__ is killed by a __Hunter__ at any point during the __3 hours__, the game ends immediately, and all __Hunters__ win. 5. Hunted Victory: If the __Target__ survives the __3-hour__ period, the game ends, and all __Hunted__ win. 6. Point Loss: Any player killed by another loses __1 Point__. 7. Timer Conditions: The timer only counts down when the __Target__, a __Non-Target Hunted__, and a __Hunter__ are all online. 8. Game End Bonuses: At the end of the game, everyone on the winning team gains __5 Points__, while those on the losing team lose __5 Points__. Additionally, the player(s) with the most __Points__ gain a __Heart__, while the player(s) with the fewest __Points__ lose a __Heart__ but gain __1 Point__. 9. Cycle Repeat: After a __5-minute__ cooldown, new roles are assigned, and the game cycle begins again.

## Installation Instructions Simply upload this file to your server’s __Datapack__ folder—it's that easy!

## Interested in Contributing? If you'd like to help with coding or bug testing this datapack, please reach out to me at _RandomCodingDude@outlook.com_. I'm new to datapack creation, so any assistance would be greatly appreciated!

## Goals - Add heart crafting - Add heart/point trading ## Found a bug or want to add a feature? Message me at RandomCodingDude@outlook.com and I will to my best to fix it

🤖 AI-enhanced — based on mod data

📊 Mod Details

Game
Minecraft Data Packs
Author
RandomCodingDude
Version
1.1
Downloads
116
Endorsements
3
Category
datapack
Created
8/29/2024
Updated
9/1/2024
Game Versions
1.21, 1.21.1
Tags
game-mechanics, minigame, social

🔧 How to Install Minecraft Data Packs Mods

Download from Modrinth. Use Prism Launcher or drop into your mods folder.

📖 Full step-by-step install guide for Minecraft Data Packs →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Minecraft Data Packs commands, item IDs, and more.

❓ Frequently Asked Questions

Which Minecraft Data Packs versions does Heart Hunter support?

The author lists 1.21, 1.21.1. Other versions may work but are untested by the author.

What is the latest version of Heart Hunter?

Version 1.1, published 2024-09-01 with 116 downloads recorded at the source.

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