Tech by Attack
🟡 Updated this yearPreview

🔍 Analysis
- 🏆 #52 of 83 Gameplay mods in this game by downloads
📋 About This Mod
Tinkerer gets Tech both when crafting a weapon and by throwing it.
Tinkerer is considered an unreliable character because it's too dependent of abilities that give him tech, which is a nice mechanic, but not well balanced.
With this mod installed, Tinkerer will get one stack of Tech when both of these conditions happen:
AFTER you craft a weapon. So Tech gets stored to your next crafting.
When you throw your weapon.
By the way the mod works, you can:
A - Always craft weapons with at least 1 Tech after the first round of combat.
B - Imeddiately throw your newly-crafted weapon so you'll have 2 Tech next turn to craft a better one.
C - Use a weapon until it's last charge, then throw it to get 1 Tech.
In usual conditions, the largest stacks of Tech you would be able to have at once just by these methods is 2.
It can still stack to 3 or more Tech if you have another ways to get it, like other skills that generate it.
This way tinkerer will have more reliable weapons, but you will still be incentivised to get tech-generating abilities.
This mod changes the code of Tinkerer's basic attack to grant these effects, I did not change the description but it works still.
It should work okay alongside mods that change other Tinkerer's traits.
THIS NEEDS MEWTATOR TO WORK
📊 Mod Details
- Game
- Mewgenics Mods
- Author
- DrowMaya
- Version
- 1.0.0
- Downloads
- 162
- Endorsements
- 8
- Category
- Gameplay
- Created
- 3/27/2026
- Updated
- 3/27/2026
🔧 How to Install Mewgenics Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Mewgenics →
Visit the official mod page for specific installation instructions for this mod.
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