Menace Together

⭐ — (7 endorsements) 📥 266 downloads 📌 v1 📅 7/15/2026
🟢 Updated this month

By michaelexperuim · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/2/2026 📅 Created: 7/15/2026

🔍 Analysis

  • ✅ Updated 43 days after the latest game patch — actively maintained
  • 🏆 #61 of 86 Miscellaneous mods in this game by downloads

📋 About This Mod

Mod that adds co-op play to MENACE. Still a work in progress, will update as improvements are made. Follows a host-client architecture, where a player hosts a campaign and a client joins that campaign.

Description

MENACE (co-op) (VERY ALPHA)

=======================

Private 2-player co-op and PvP mod for MENACE. One player HOSTS their campaign; the

other JOINS it. Same mod for both - the role is chosen in-game.

Features and Functionality

Playing together

  • []Host / join from the co-op panel. The host runs the campaign; the guest is brought into the same battle automatically from the host's save. No manual file copying, no matching setup.[/]

    []Squads are split between you. Ownership is decided at deployment. You command your squads, your partner commands theirs, and neither of you can move or end the turn of the other's units.[/]

    []HOST / GUEST labels above every unit so it is always obvious whose squad is whose. Toggle in the co-op panel if you want a clean board.[/]

    []See what your partner is doing. Their cursor, their selected unit, and the move line they are considering all show on your screen. Each of those can be turned off individually.[/]

Taking turns

  • []One player acts at a time. While the player faction is active, one of you holds the turn; when your unit finishes, it passes to your partner if they still have someone to move. This matches how the game itself alternates activations.[/]

    []A banner tells you whose turn it is — "YOUR TURN" or "PLAYER 2 IS ACTING".[/]

    []PASS TURN TO PARTNER button. Hand over explicitly whenever you like. It greys out when it is not your turn.[/]

    []Take as long as you want. Nothing hurries you along; the turn only moves on when a unit finishes, when you pass it, or if you go genuinely idle while your partner is waiting.[/]

Auto combat

A per-player toggle — "Auto combat (your squads)". You can have it on while your partner plays manually, or vice versa.

  • []Only ever commands your units.[/]

    []Yields to you instantly: touch anything and it steps back for a few seconds, so you can take over mid-turn without fighting it.[/]

    []Plays a reasonable game: advances into contact, concentrates fire to finish wounded targets rather than spreading damage, matches weapons to targets (armour-piercing against armoured enemies, automatic weapons against swarms), takes cover that actually faces the enemy, and patrols to find the enemy when none is in range.[/]

    []Never ends the mission for you. That decision stays yours.[/]

Staying in sync

  • []Continuous background correction: positions, hitpoints and turn state are checked and repaired as you play, without interrupting anything.[/]

    []FIX DESYNC button if you ever want to force it.[/]

    []Save / restore battle state (host only) to roll both boards back to a known-good point.[/]

    []If the board ever stops progressing, it recovers on its own — and says so — rather than sitting there.[/]

    []Only the host ends a mission, and the guest is taken out of the battle with them, so you always land on the results screen together.[/]

INSTALL (both players, one time)

1. Right-click MENACE in Steam -> Manage -> Browse local files.

2. Extract EVERYTHING from this zip into that folder (next to Menace.exe).

3. Launch the game once and quit at the main menu. The first launch takes an

extra minute or two while the mod generates its support files - normal,

one-time only.

REQUIREMENTS

- Both players on the SAME game version and the SAME mod version (the panel

warns loudly on mismatch).

- The HOST must keep AUTOSAVES ENABLED in the game settings (mission

co-entry depends on them).

STARTING A SESSION (please provide feedback, needs more stress testing)

- STEAM P2P (recommended, zero network setup)

One-time pairing: each player reads "Your Steam ID" from the co-op panel to

the other, and types the OTHER's ID into the "Partner ID" box (it's saved).

Then: HOST clicks "Host (Steam)", GUEST clicks "Join (Steam)". Order doesn't

matter - the connection forms once BOTH have clicked. Steam relays traffic

automatically, no port forwarding or VPN needed.

STARTING A SESSION - DIRECT IP via a VPN (fallback, e.g. via Tailscale, Hamachi, Radmin, etc)

Both install Tailscale (free, https://tailscale.com), one invites the other.

HOST: "Host (direct IP)" (port 27555), read your 100.x IP from the Tailscale

app to your partner. GUEST: type that IP and

📊 Mod Details

Game
Menace Mods
Author
michaelexperuim
Version
1
Downloads
266
Endorsements
7
Category
Miscellaneous
Created
7/15/2026
Updated
10/2/2026
Tags
Gameplay, User Interface, Utilities for Players, AI-Generated Content

🔧 How to Install MENACE Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for MENACE →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for MENACE commands, item IDs, and more.

Keep browsing — more MENACE mods await

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