Turret Control Towers
🟡 Updated this yearPreview

🔍 Analysis
- 👍 2.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #8 of 13 Missions mods in this game by downloads
📋 About This Mod
Turret Control Towers dynamically adds its namesake to some procedural levels as an optional objective. Locating and hacking a turret control tower turns all enemy turrets to your side, while destroying one will deactivate all turrets on
Turret control towers spawn randomly in most missions and will be marked on the HUD (both with an objective and a map icon). Depending on mission type and a random chance, towers can either only be destroyed, only be hacked (without failing the objective), or both hacks and destruction are permitted.
Control towers shouldn't spawn in defensive mission types (Warzone/Defense), Arena, or Campaign missions.
This mod shouldn't conflict with much (if anything), though it might have issues with gameplay flow when paired with other mods that do similar things/modify missions.
Known issues that'll be fixed (eventually™)
-
[]The tiny C-Bill bonuses for hacking/destroying a tower don't currently apply
[
]TOWERS CAN SOMETIMES BE ACTIVE IN CAMPAIGN MISSIONS (current workaround: reload prior save and "reroll" the mission until towers are not active)Big credit to Bobbert as this takes a lot of ECM Towers' spawning logic.
📊 Mod Details
- Game
- Mechwarrior5mercenaries Mods
- Author
- MeerkatJack
- Version
- 1.0.0
- Downloads
- 529
- Endorsements
- 15
- Category
- Missions
- Created
- 12/27/2025
- Updated
- 1/10/2026
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install MechWarrior 5: Mercenarie Mods
Download from Nexus Mods.
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