Super-Jump Drive
🟡 Updated this yearPreview

🔍 Analysis
- 👍 4.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #186 of 333 Gameplay mods in this game by downloads
📋 About This Mod
New with 1. 4:
-
[]Updated to support Chaos Reign DLC/Patch.[/]
Super-Jump Drive provides a lithium-fusion battery and jury-rigged custom technology that operates in concert with a standard jump drive. While such a configuration normally destroys both the jump drive and lithium-fusion battery after a single jump, it has been rumored that outlaws and pirates stumbled upon previously lost schematics of a version that are able to survive across multiple jumps. It is believed they use these to support their clandestine operations. However, despite refinement over the years the technology is not thought to have been perfected and still results in occasional misjumps that destroys the drive.
Stories have proliferated within the Inner Sphere underground that outlaws will occasionally offer up a drive for sale within their black markets to mercenary units. It it suspected that their availability and asking price are dependent upon how that mercenary unit's faction standing is currently viewed.
When in possession of a Super-Jump Drive, a Super-Jump button will be made available on the Star Map Screen. Select any system in the Inner Sphere and click Super-Jump to travel to that system. As this is unstable technology, there is a risk that a misjump will occur sending the player to another system and that the drive will be destroyed.
Note that traveling to a whole new area of the Inner Sphere can be demanding on the CPU and take longer to perform than a normal shorter jump due to the procedural generation that processes in the background.
Configuration
The cost and time (in days) of a Super-Jump are configurable through the JumpTravelCost and JumpTravelDays variables respectively. The default values are the same as the game's default for a regular single system jump (50,000 C-Bills and 13 days). The JumpTravelCost variable is in units of 10,000 C-Bills, so the default value of 5 reflects the cost of 50,000 C-Bills. The JumpTravelDays value must include the mandatory time needed to transit to low orbit for the jump, so the minimum allowed value is 8.
The game aspect of Super-Jump Drive whereby a drive must be purchased and misjumps may happen can be disabled via the Gamify variable. If this is set to False, the Super-Jump button will always be available on the Star Map Screen and no misjumps will occur. The default is True.
The above configuration variables can be edited through the game's Options menu (via Mod Options support) or through the SuperJumpDrive section of the user's Game.ini file:
Super-Jump Drive is a jumpship enhancement that enables virtually unlimited jump range at the cost of a single jump, with configurable time and cost settings. It's a niche gameplay mod for players who want to bypass travel restrictions, with 64 endorsements and 1,595 downloads.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Does exactly what it says: removes jump range limits, saving you from tedious multi-jump travel
- Configurable settings mean you can tune the cost to your liking, not stuck with a one-size-fits-all
- Small but active community (64 endorsements, 1,595 downloads) suggests it works for those who need it
⚠️ Cons
- Last updated May 2026 – could be outdated if the game has patched since then
- Niche feature: if you enjoy the challenge of managing jump range, this mod removes that gameplay element entirely
For players who find jump range limits tedious and want to fast-travel across the galaxy without grinding through multiple jumps. Skip if you enjoy the strategic planning that limited jump range forces.
💡 Beginner Tips
- Check if your game version is compatible with the mod's last update (May 2026) before installing.
- If the mod requires a mod manager, use it to avoid manual file placement errors.
- Start with the default single-jump cost, then tweak the config if you want a different balance.
📊 Mod Details
- Game
- Mechwarrior5mercenaries Mods
- Author
- Noop
- Version
- 1.4
- Downloads
- 1,595
- Endorsements
- 64
- Category
- Gameplay
- Created
- 8/17/2025
- Updated
- 5/27/2026
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install MechWarrior 5: Mercenarie Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for MechWarrior 5: Mercenarie →
Visit the official mod page for specific installation instructions for this mod.
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