SRM Passive Guidance
🟢 Updated this monthPreview

🔍 Analysis
- 🏆 #287 of 333 Gameplay mods in this game by downloads
📋 About This Mod
Adds weak configurable homing ability to all standard and Artemis SRM, mods included. Different from Streak missiles
According to Sarna, SRM are self-guided direct fire missiles. However in the game they don't have any guidance, so they act like dumb fire rockets or MRM instead of SRM. This mod is my take on potential implementation. It works on all standard and Artemis SRM, including from mods, and doesn't touch Streak SRM since they already have own lockon guidance system
SRM doesn't require lockon. The target must be close to your reticle, so you still have to aim onto target, and be within Optimal Range of missiles. The closest target that fulfills this condition is chosen, including friendlies, so be careful. When you shoot at target, first the standard SRM spread is applied, then the weak guidance system kicks in with 80% chance. Its very weak on purpose in order to not make SRM too OP, but its configurable via Mod Options. Default turn rate for SRM is 7.
It will also work with enemies' SRM as well, making them a bit more dangerous.
ECM affects spread and homing ability, using Double value of LRM spread disruption. So if ECM provides 20% LRM spread increase, for SRM it will be 40%
📊 Mod Details
- Game
- Mechwarrior5mercenaries Mods
- Author
- themrdemonized
- Version
- 1.3.5
- Downloads
- 266
- Endorsements
- 5
- Category
- Gameplay
- Created
- 9/12/2026
- Updated
- 9/22/2026
🔧 How to Install MechWarrior 5: Mercenarie Mods
Download from Nexus Mods.
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