Revamped Machine Guns (YARW)

⭐ — (63 endorsements) 📥 2,418 downloads 📌 v1.7 📅 3/9/2024
🟠 Updated over a year ago

By LittleTex · Weapons

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/6/2025 📅 Created: 3/9/2024
⚠️ Install Order · 1 step
1📦 YARW Find it →

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 2.6% endorsement rate — high engagement, a strong quality signal
  • 🏆 #19 of 91 Weapons mods in this game by downloads

📋 About This Mod

For any extra kind souls that wish to donate or buy me a coffee, I have a Ko-fi account.

Additional donation links + credits for other mod creators at the bottom of this page.

  • []All of the "Tracer MGs" were formerly in YARW but were removed and made into this separate mod. (This as a feature is no longer the main focus of this mod however)

    []This YARW Spreadsheet also includes the stats of these Projectile MGs. (out of date with 1. 5)

    []This mod does not replace any existing weapons in vanilla or amongst other mods. Instead, it overhauls the firing behavior and emitter logic for hit-scan/RAY based machine guns to actually fire projectiles.

    []When firing machine guns, it is 100% intended for their weapon range to set to 0 and then reset back to their actual range. This was a workaround solution to prevent the ray from doing damage while allowing AI to still fire MGs.

    []Using Machine Guns with this mod likely won't contribute anything towards leveling pilot skills or show any damage dealt in the After-Action Report.

    []DO NOT USE XENO OPTIMIZE/FOLIAGE. Game will crash A LOT if you do.

    This mod has been heavily overhauled with the 1. 5 update as it now sets all machine guns to fire actual projectiles. This includes the vanilla MGs as well as any MG added via mods so long as it uses the base "WeaponEmitter_Trace". All the previous "Tracer MGs" still exist but are now by default disabled since they are no longer the main focus of this mod. There are also a few Mod Options to allow users to better tune the MGs in how they function.

    Also, feel free to do whatever you want with the source files in the editor (some was derived from YAW so thank you again Czolee79 for uploading YAW's source files). If you wish to upload anything with them though, there's no need to ask about permissions so long as credit is given. If you need to reach out, the YAML discord will likely be the quickest way to reach me.

    []Make sure to reset your mod options for Revamped Machine Guns and to maintain its new load order of 423 if updating this mod. If downloading for the first time, this isn't a concern.

    []YAML-Technically might not be a requirement but this mod was built in mind to be used in conjunction with the Yet Another series of mods.

    [*][color=#f4f4

🤖 AI-enhanced — based on mod data

Revamped Machine Guns (YARW) overhauls machine guns in Fallout 4 to fire actual projectiles instead of hit-scan, following a 1.5 update. Intended for use with YARW, it's a niche weapon mod with 63 endorsements and 2,418 downloads, last updated June 2025.

✨ Key Features

Converts all hit-scan machine guns to fire actual projectiles
Designed to be used alongside YARW (Yet Another Rifle Weapon?)
Recent 1.5 overhaul of the mod
Focused on machine gun gameplay changes

📊 Pros & Cons

✅ Pros

  • Projectile-based machine guns add a new feel to combat (63 endorsements show a dedicated following)
  • Recent update (June 2025) means it's likely compatible with current game versions
  • Small but active niche: 2,418 downloads indicate interest

⚠️ Cons

  • Requires YARW to work as intended, but no link or clear dependency info given
  • Limited to machine guns only; if you want other weapon changes, this won't cover them
🎯 Is This For You?
For Fallout 4 players who want a more ballistic feel to machine guns and are already using YARW. If you're a modder looking for projectile-based weapon mechanics, this is a good reference. Skip if you want a standalone overhaul without extra dependencies.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Make sure you have YARW installed first, as this mod is designed to work with it.
  • Check the mod's forum posts for any load order advice, since the description is sparse.
  • If you're using a mod manager, let it handle the file placement to avoid conflicts.

📊 Mod Details

Game
Mechwarrior5mercenaries Mods
Author
LittleTex
Version
1.7
Downloads
2,418
Endorsements
63
Category
Weapons
Created
3/9/2024
Updated
6/6/2025

🧩 Commonly Used Together

Users add these mods to the same collections — a real compatibility signal, not an AI guess.

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Download from Nexus Mods.

📖 Full step-by-step install guide for MechWarrior 5: Mercenarie →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for MechWarrior 5: Mercenarie commands, item IDs, and more.

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