Reaper's Weapon Rebalance

⭐ — (35 endorsements) 📥 572 downloads 📌 v0.94 📅 2/2/2020
⚪ Last updated 2020

By Elit3Nick · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/4/2020 📅 Created: 2/2/2020

🔍 Analysis

  • 👍 6.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #253 of 333 Gameplay mods in this game by downloads

📋 About This Mod

A rebalance that seeks to make weapons feel punchier, as well as correcting lore mechanics for some weapons.

This mod is still a work in progress, a lot of my balance ideas rely on elements that currently don't exist in the editor, as PGI unlocks more assets for modders more complex weapon mechanics will be possible. For now, this is mainly a basic balance mod.

V0. 94 is released:

Things to do for V1. 0:

  • []Create unique weapon stats for all non-lostech tier 2-4s.

    []Have a means to add damage drop-off for missile weapons.

    Mechanics I want for later updates:

    • []Heat-up bar for the Ultra AC-5 and an MG variant.

      []Allow bursts in trace weapons for proper pulse lasers.

      []Charge up mechanic for some variants.

      []Spread for MGs.

      []Ammo switching for LB-Xs, missiles and hopefully for the later AC alt ammo types.

      []Projectile cluster mid-travel for LB-X cluster rounds and Arrow-IV missiles.

      []Missiles in a salvo will properly follow the aim point as they fire, instead of all homing in to the original aim-point.

      Compatibility:

      • []This mod should be compatible with anything that doesn't modify weapons stats.

        Weapon tiers:

        []Tier 0 is a downgrade of Tier 1 like in vanilla, but it's a flat 15% decrease to DPS, this is to make them feel less pointless, even considering the half price.

        []For ballistic weapons, tiers 2-4 are currently identical to tier 1, until I change them.

        []Tier 5 is a direct upgrade of tier 1, but less insane than in vanilla. Damage and range won't change, but the rest are improved, with a 15% improvement to DPS for the same HPS.

        []For LosTech all tiers are identical, they're already supposed to be top tier since they're SLDF tech, I'm aiming for LosTech to be 25% better ton-for-ton than Tier 5 non-Lostech equipment.

        []Standard lasers:

        []Tier 2 is Rapid Fire, with half the cooldown, duration and heat, and about 66% the damage. Use this if you want more DPS, and can deal with the extra face-time.

        []Tier 3 is Focused Beam, with optimal and max ranges increased by 25%, with 40% more heat, and 25% longer duration, use this if you want more reach.

        []Tier 4 is Quick Burn, with 1/3th the duration, but 50% more heat, and increased cooldown. Use this if you want more accuracy, and can deal with worse DPS and HPS.

        []PPCs:

        []Tier 2 is Rapid Fire, which works like the laser version

        []Tier 3 is Burst Fire, with a 3-shot burst, 35% more damage, increased velocity, more heat and a longer cooldown. Use this if you want better burst DPS.

📊 Mod Details

Game
Mechwarrior5mercenaries Mods
Author
Elit3Nick
Version
0.94
Downloads
572
Endorsements
35
Category
Gameplay
Created
2/2/2020
Updated
7/4/2020

🔧 How to Install MechWarrior 5: Mercenarie Mods

Download from Nexus Mods.

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