Reaper's Civil War Weapons

⭐ — (51 endorsements) 📥 716 downloads 📌 v1.0 📅 7/28/2020
⚪ Last updated 2020

By Gentleman Reaper · Weapons

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/28/2020 📅 Created: 7/28/2020

🔍 Analysis

  • 👍 7.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #43 of 91 Weapons mods in this game by downloads

📋 About This Mod

Adds a number of post-invasion weapons, tuned for balanced and fun gameplay.

Adds dozens of new, post-invasion weapons to the game. Balanced around my other mod, Reaper's Weapon Rebalance.

List of weapons:

Ballistic:

Light Machine Gun: 450m optimal, 600m max, tight spread, low damage

Heavy Machine Gun: 450m optimal, 600m max, wide spread, high damage

LBX-2/5/20 Slug: Fires single shots at a moderate rate of fire, unlike my burst-fire-only ACs in my rebalance mod.

LBX-2/5/20 Cluster: Fires cluster shots, dealing a combined damage 50% higher than the slug versions.

Ultra 2/10/20 AC: Deals double the DPS of the standard AC, but has heavier spread.

RAC-2: See those aircraft? BRRRT, now you don't, you're welcome.

RAC-5: For when you want an 80mm with the fire rate of an assault rifle.

Light Gauss: A lower damage, higher rate of fire, range and velocity variant of the standard Gauss Rifle.

Heavy Gauss: An upscaled Gauss Rifle, has a much more limited optimal range of 360m, but damage drops off slowly.

Energy:

ER Small/Medium Lasers: Like the ER Large, has 33% more range than the standard lasers, but generates 50% higher heat/s.

Light PPC: Much lighter than the standard PPC, but deals half the damage at half the heat. Great for use on lighter mechs.

Heavy PPC: A heavier PPC that deals 50% more damage and generates 50% more heat.

Snub-Nose PPC: A lighter, more compact PPC with a shorter range and rapid damage drop-off (450m-600m). Significantly higher velocity makes it incredibly accurate within optimal range.

Plasma Rifle: Functions similarly to a PPC, but uses ammo and applies heat damage to its target (Thank you Cszolee79 for the BP)

Heavy Flamer: Fires a short burst of intense flames, requires ammo, unlike the standard Flamer.

Light TAG: Half the weight, nearly half the range of standard TAG.

Missile:

Streak SRM4/6: Fires missiles that always hit, and the missiles have a 40% chance of targeting exposed internals.

MRM 10/20/30/40: Fires a heavy barrage of unguided missiles. Missiles have moderate spread, and the launchers have a lengthy salvo fire time.

Rocket Launcher 10/15/20: A one-shot launcher, for when you absolutely need to delete someone in particular. Functions like the MRMs, with firing a salvo of high-damage, unguided rockets with light spread. To balance the increase in weight between launchers (. 5t for RL10 vs 1. 5t for the RL20), each heavier launcher will have a shorter salvo length. Comes in X2 versions for extra delete.

Improved Narc: Higher range and velocity than the standard Narc, granting further improved spread to LRMs and SRMs, but is heavier and the beacons don't last as long. (Thanks to MagnumGB for the working Narc spread modifier BP)

📊 Mod Details

Game
Mechwarrior5mercenaries Mods
Author
Gentleman Reaper
Version
1.0
Downloads
716
Endorsements
51
Category
Weapons
Created
7/28/2020
Updated
7/28/2020

🔧 How to Install MechWarrior 5: Mercenarie Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for MechWarrior 5: Mercenarie →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for MechWarrior 5: Mercenarie commands, item IDs, and more.

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