MW5 Rebalance

⭐ — (29 endorsements) 📥 564 downloads 📌 v1.0 📅 7/2/2021
⚪ Last updated 2021

By Paladinj01 · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/7/2021 📅 Created: 7/2/2021

🔍 Analysis

  • 👍 5.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #254 of 333 Gameplay mods in this game by downloads

📋 About This Mod

Changes AI pilot values and reworks almost all loadouts for enemy AI. Full Economy rework and available separate mods for just economy or just combat changes.

Increasing TTK and adjusting overall balance to make the games combat last longer.

Increased Enemy AI skill values to make them better at heat management and fire more often.

Reworked almost all loadouts, removing extra ammo and increasing armor.

Armor is more Front heavy now. not sure why some mechs had 35 back armor.

Enemy pilots generally spawn at higher skill levels earlier in the career.

Career progression put on a curve so the first for rep levels are roughly the same but they get a little longer each level to increase the midgame experience

Added new variants that will appear as enemies after XL engines become available. They are powerful.

Completely reworked how the economy works making earning Cbills and maintaining a decent balance a more prominent part of the game.

Doesn't play well with TTrulez AI but there is no conflict.

This whole experience is built to the way I like it and may not suit people looking for an easier game.

all changes are made within the games prebuilt parameters so there is no cheating for the AI they are just equipped more how I would equip a mech.

Detailed combat related changes:

Reworked loadouts for more armor and removing excess ammo and JJ. not gonna list all the loadouts but its a lot.

Increased the AI pilot skill level making them more coordinated and accurate. They should also fire much more often.

Edited Unit distribution to favor Mechs over Vehicles. there will still be Vtols and tanks but there should be more Mechs now.

Increased Boss pilot spawning so one should appear more often now.

Increased Enemy weapon quality averages so most enemies should be better equipped.

increased Elite and Boss skill level enemies shielding values. They shouldn't be bullet sponges but a little more tanky than the fodder.

Heatsink changes made to all models to reflect their heatsink type and engine size.

added A Basic Radar Antenna that will give 450m radar without LOS. Changed EWAP to 600 meters and BAP to 900 Meters and removed slot requirements so that they can be fitted to any mech.

Added 3 levels of antenna that increase Radar capabilities similar to Troopermaniacs mod. Mine and theirs don't work together so I copied their Idea all credit for that goes to Troopermaniac.

Detailed Economy Changes.

Base sell price of all weapons and mechs was changed from 40% of total value to 15% total value. Damage level of mechs being sold is still factored in so a cockpit shot will still earn more Cbills then breaking it down.

Mission base payout reduced by 25% at highest levels and 10% at level 5 scaling down between the two.

Negotiation point value per point spent in Cbills is now a flat 250k until 14 points invested then it moves to 500k

Negotiation point value for Salvage put on a curve the first 3 points being worth 5 shares plus your base salvage

📊 Mod Details

Game
Mechwarrior5mercenaries Mods
Author
Paladinj01
Version
1.0
Downloads
564
Endorsements
29
Category
Gameplay
Created
7/2/2021
Updated
7/7/2021

🔧 How to Install MechWarrior 5: Mercenarie Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for MechWarrior 5: Mercenarie →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for MechWarrior 5: Mercenarie commands, item IDs, and more.

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