Extended Range Machines Guns
⚪ Last updated 2020Preview

🔍 Analysis
- 👍 7.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #24 of 91 Weapons mods in this game by downloads
📋 About This Mod
Extended Range Machine Guns
This mod extends the range of standard machine guns to around the same range as medium lasers or large lasers depending on the version you download. Higher tier guns benefit from further range increases.
There are a couple of other changes in the name of balance...
1. Machine guns now suffer from damage fall off. Engaging at maximum range will now do very little damage. However, the effective range (where 100% damage is done) remains unchanged
2. These machine guns lose their x10 damage modifier to buildings. Instead they now do x5 the damage against buildings. This should help prevent "sniping" buildings with them.
Unfortunately I can't add bullet drop or any other ballistic type things at the moment as it doesn't seem possible from the editor. These weapons remain "hit scan" much like lasers.
I've tried a few missions with the BlackJack A with it's 6 x machine gun setup and while I could engage targets further out it didn't feel overpowered (at least to me).
The main reason why I did this mod was because I always feel that machine guns are made useless by silly "game" mechanics i.e. unrealistically short range. At least now I will want to equip them on mechs that have small ballistic slots but not enough tonnage for an AC-2 and link them in with the Medium Laser group!
Installation
Download the zip file and extract the folder into your MW5Mercs\Mods directory.
Important Information
This mod replaces the standard machine guns and you will now seem them named as ER Machine Guns. It does not add new ER machine guns so any mechs currently equipped with machine guns will benefit from the extended range.
A compact weapon tweak for Battletech that extends machine gun range to match Medium Lasers. With 122 endorsements and 1,745 downloads, it's a niche but appreciated balance mod for players wanting more tactical flexibility. Last updated in 2020, so compatibility with current versions is unverified.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved (122 endorsements) for a niche tweak.
- Simple, focused change that makes machine guns viable at longer ranges.
- Small download size and easy to install.
⚠️ Cons
- Last updated in 2020 — may be incompatible with current game patches.
- Only affects machine guns; no other weapons or balance changes.
For Battletech players who want to make machine guns more useful in mid-range engagements without overhauling the game. Skip if you're looking for new weapons or major balance changes — this is a single, focused tweak.
💡 Beginner Tips
- Place the mod folder in the Mods directory and enable it in the launcher.
- Test in a skirmish to see the new range in action before starting a campaign.
- If you use other weapon balance mods, check for conflicts in load order.
📊 Mod Details
- Game
- Mechwarrior5mercenaries Mods
- Author
- JimmyArcade
- Version
- 0.12
- Downloads
- 1,745
- Endorsements
- 122
- Category
- Weapons
- Created
- 1/21/2020
- Updated
- 3/25/2020
🔧 How to Install MechWarrior 5: Mercenarie Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for MechWarrior 5: Mercenarie →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for MechWarrior 5: Mercenarie commands, item IDs, and more.
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