Cheat Equipment and Dragon Logos
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 2.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #252 of 333 Gameplay mods in this game by downloads
📋 About This Mod
SEVERELY BUFFS all heatsinks and jump jets. Jets let you fly faster for longer, recharge faster, REMOVE tonnage from the mech. Heatsinks are better at heat management, and REMOVE tonnage from your mech. Also adds two portraits for use as a
See the "IMAGES" tab for tables showing equipment specs comparing the vanilla stuff to the modded versions.
ALL single heat sinks, double heat sinks, and jump jets are buffed. This means these changes affect YOUR mechs but also your ENEMIES' mechs. I only changed the stats on this equipment though, did not edit any mech loadouts or combat A. I. behaviors. WILL conflict with any other mods that edit the heat sinks or jump jets.
Also adds two new emblems (a dragon-themed coat of arms, and a dragon-man face) that can be selected as your merc company logo in campaign mode. I tried to also allow the dragon-man face to be used for your pilot's ID photo and some of the hireable random pilots but I'm not sure if that part is working right.
This REPLACES my older "Cheat Sinks" and "Cheat Jets" mods, which were deactivated by the last game patch. If you still have the old versions, they work FINE but you have to manually re-enable them from the game's mod menu. But you cannot have the old versions and this one installed at the same time.
This REPLACES the standalone version of my "Amlugon Emblems" mod, too. Don't use that one with this one, choose ONLY ONE of the two.
So this is an update to all three of my previous mods, and it combines them into a single package. Yay.
Fair warning: THIS MOD IS CHEATING. I made parts with NEGATIVE weight values, so they "magically" make your mech lighter. I also increased the performance of heat sinks, so you should never again need to worry about overheating - just throw more heatsinks on. And the changes to the jumpjets make everyone fly like they think they're Supermech now. However, there are two drawbacks to this. The better heatsinks make FLAMER weapons absolutely useless. And I increased the price of the heatsinks and the jumpjets to an INSANELY HIGH amount. So if you find them as salvage, you can sell them for a small fortune, which can help you prevent going broke in the early part of the game... but you should never buy them from the shop because they are so expensive now.
So if you are a stickler for the Battletech/Mechwarrior ruleset, maybe don't use this mod.
VERSION INFO:
Made in June 2025, compatible with game version 1. 1. 300 up to 1. 11. 371 for sure. Tested in September 2025, no problems found.
If the game devs make any new patches to the game after that... no guarantees.
No DLC is required, but all of the official DLC expansions are compatible.
It is load-order neutral so it doesn't matter where you put it on your list. Just don't use any other mods that edit the jump jets or the heat sinks because THEY WILL CONFLICT. Nothing else should conflict though. So you can still use the YAML or the Classic Mech Mods or the tweaked weapons or whatever else you want, but ALL of the heat sinks and jump jets will be buffed.
FOR GAME VERSIONS AFTER 1. 1. 300
📊 Mod Details
- Game
- Mechwarrior5mercenaries Mods
- Author
- HansDavion aka MrMoyer
- Version
- 1.0
- Downloads
- 577
- Endorsements
- 14
- Category
- Gameplay
- Created
- 6/15/2025
- Updated
- 6/15/2025
🔧 How to Install MechWarrior 5: Mercenarie Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for MechWarrior 5: Mercenarie →
Visit the official mod page for specific installation instructions for this mod.
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