Cat Tech YAML

⭐ — (0 endorsements) 📥 738 downloads 📌 v88 📅 6/27/2024
⚪ Last updated 2024

By Meows · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/5/2024 📅 Created: 6/27/2024

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #237 of 333 Gameplay mods in this game by downloads

📋 About This Mod

CatTech YAML is a tech expansion and addon. It adds tech to preexisting tech bases as well as adds its own. The eventual goal of the mod is to introduce its own faction.

CatTech is currently fairly bare-bones but adds plenty of equipment to play around with.

REQUIRES PIRATETECH YAML

Current Additions:

Innersphere:

Poly-Endo, Fills the gap left behind by Endo-Composite. Is effectively the Heavy Ferro of the endo world. Reduces Structure weight by 75% and requires 21 dynamic slots. (3068)

Clan:

Poly-Endo, Same as IS variant but more costly and only requires 11 dynamic slots. (3069)

Light Ferro, Same as the IS variant but yet again more costly and only requires 3 dynamic slots. (3070)

Heavy Ferro, Surprise the same as the IS variant, hurts your wallet and only requires 11 dynamic slots. (3070)

Light and Heavy Guass, Lighter and less slot intensive and with some extra range as well compared their IS counter parts. (3068)

HAG 10, About what you would expect from a HAG 10. (3068)

ER Light and Heavy PPCs, Toasty ER versions of the Light and Heavy PPCs with all the upsides and downsides that come with Clan ER PPCs. (3069)

RISC:

Small and Medium Hyper Lasers, Scaled down versions of the Hyper Laser for those Hyper Laser enjoyers out there. (3136)

Society:

Light Rotary Auto Cannons, an odd rotary weapon that fires three shots at a time as well as being lighter and less slot intensive then standard Rotary ACs (3076)

Aurora (This is the primary focus of the mod and my new tech base):

Leg and Arm Actuators that buff certain stats of the mech/weapons, each one is only one slot meaning you can mix and match much easier with these. (3140)

Anti-Matter Overcharger: Drastically increases the heat, spread, cooldown and damage of weapons in the same location as it. Works on both Gauss and Energy weapons. (3140)

Magnetic Accelerator: Best explained as turning any AC into a gauss weapon, increases range and damage of the weapons its attached to at the cost of cooldown and heat. Works on all ACs and yes that includes RACs (3140)

Missile Launch Booster: Increases range and speed of missiles at the cost of cooldown, heat generation and if applicable minimum range. Can be attached to any missile system. (3140)

Quad-Linked Ultra capacitor: Reduces cooldown on all energy and gauss weapons at the cost of spread and heat. (3140)

Augments: Augments are an oddity, they are akin to quirks and each mech may only ever have one equipped at any given time. They come in various forms each buffing up a certain "system" from buffing pilot skills to giving extra ammo per ammo bin they have many uses. They are zero slot items but still cost some tonnage to equip. (3140)

Cockpits: Aurora has a number of cockpits that all vary in usage, however they all come with advance C3 computers build in however this comes at the cost of increasing heat generation due to the complex computers onboard.

📊 Mod Details

Game
Mechwarrior5mercenaries Mods
Author
Meows
Version
88
Downloads
738
Endorsements
0
Category
Gameplay
Created
6/27/2024
Updated
7/5/2024

🔧 How to Install MechWarrior 5: Mercenarie Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for MechWarrior 5: Mercenarie →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for MechWarrior 5: Mercenarie commands, item IDs, and more.

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