Another Pirate FrankenMechs and the Black Marauder

⭐ ⭐ (209 endorsements) 📥 9,010 downloads 📌 v1.6.3 📅 5/11/2023
🟡 Updated this year

By Volfegan · Mechs

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/16/2026 📅 Created: 5/11/2023

🔍 Analysis

  • 👍 2.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #27 of 244 Mechs mods in this game by downloads

📋 About This Mod

There are only two kinds of people who build and use frankenmechs: Rich snobby people who want unique battlemechs and can afford to fuse two or more different machines and optimize them to the point they may be better than the parts they derived. The other are desperate people who have no choice, no parts to repair individual 'Mechs, but have lots of broken machines that may fix each other when assembled. The best kind of Pirate tech!

This MOD is all about the later desperate people, Pirates and Periphery states who need 'Mechs despite having no means to repair them properly. The emphasis on light battlemechs is due to these being the most commonly used by said factions. You can't make some frankenmech of an Atlas + Annihilator when they barely have any Atlas, imagine an Annihilator. So if you heard about some famous FrankenMech, and it is not on this MOD, maybe someone else will make them. Not me. I tried to make them logical in tonnage/weapons/performance sense.

Frankenmech chassis are exclusive to Pirates and Periphery, and a few unorthodox field refits can also be found in Independents and maybe in some Great Houses. See images for +details on weapons hardpoints.

Frankenmechs and Black Marauder won't show on Markets. U get what U salvage. But unorthodox field refits will.

To remove battlemechs that offend your taste, use: Spawn Control

This is YAML compatible, but not dependent. Said that, it is the YAML quirk system that makes those aberrations a bit closer to the reality found in the Periphery, badly assembled and full of defects. Without the quirks, they may be better than their counterparts, and they should only be better with lots of investment and lostech.

Let Yet Another Mechlab override this MOD. This MOD has load order 0. There are a few differences between the vanilla and YAML 'Mech properties (armour, structure, speed, heatsink, etc) aside from the quirk modifiers. Some FrankenMechs that are not supposed to use jumpjets have their jump flare animation f#c# up. That's not a bug.

A reminder: This MOD is an amateur work and there are a few wrong blender/Unreal Engine modeling stuff I did because it is the only way I know how to do it. All modified models were extracted from MW5 Unreal Engine editor, except for the Black Marauder mouth which I recreated from the model of 3D artist Bohdan Lvov's Fire-Coughing Mechanical Graboid Ass Blaser while learning Blender, and the Centurion Scutum shield from 3D artist Adriancgmask model "The MEGABOT -free robot" on which I just grabbed and edited the model without recreating it because I do not have a lot of time as before.

[//+\\]

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I  |"x"|  y

W  J'-'L  W

End of text

🤖 AI-enhanced — based on mod data

A BattleTech mod adding pirate/Periphery-exclusive FrankenMechs and unorthodox field refit variants for Javelin, Cicada, Catapult, Battlemaster, and more. Includes a Locust with a big gun and a decapitated variant. 209 endorsements, last updated June 2026.

✨ Key Features

Adds a collection of FrankenMechs exclusive to Pirates/Periphery factions.
Includes unorthodox field refit variants for Javelin, Cicada, Catapult, Battlemaster, and others.
Features a Locust with a big gun and a decapitated variant.
Targets Pirates/Independents factions for gameplay variety.

📊 Pros & Cons

✅ Pros

  • Community-approved with 209 endorsements and 9,010 downloads.
  • Adds unique pirate-themed mechs that fit the Periphery flavor.
  • Recently updated (June 2026) so likely compatible with current game version.

⚠️ Cons

  • Limited to pirate/Periphery factions, so not for players who stick to major houses.
  • No screenshots or detailed variant list in the description, making it hard to preview.
🎯 Is This For You?
For BattleTech players who love the scrappy, cobbled-together aesthetic of pirate mechs and want more variety for Periphery campaigns. Skip if you prefer pristine, canon designs or play mostly as Great House factions.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Check the mod's forum posts or comments for any hidden install steps, since the description is sparse.
  • If you're using ModTek, ensure it's updated to the latest version to avoid load order issues.
  • Test in a sandbox save first to see if the new mechs appear in pirate contracts as expected.

📊 Mod Details

Game
Mechwarrior5mercenaries Mods
Author
Volfegan
Version
1.6.3
Downloads
9,010
Endorsements
209
Category
Mechs
Created
5/11/2023
Updated
6/16/2026

🧩 Commonly Used Together

Users add these mods to the same collections — a real compatibility signal, not an AI guess.

🔧 How to Install MechWarrior 5: Mercenarie Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for MechWarrior 5: Mercenarie →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for MechWarrior 5: Mercenarie commands, item IDs, and more.

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