Adjustable Twist Rates
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 4.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #259 of 333 Gameplay mods in this game by downloads
📋 About This Mod
Enables dynamic adjustment of torso and arm twist rates and limits, as well as turn speed, with the goal of emulating the tank-like mobility of older Mechwarrior titles. Also allows the option for fully unlocked 360° torso twisting. Applies
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[]Now supports unlocking the arms of mechs that normally have no yaw travel
[
]Now supports adjusting acceleration and deceleration rates[]Now supports non-linear adjustments based on mech tonnage (allows lights and assaults to be further differentiated)
The settings are multipliers that apply after all loadout and unit card settings, and apply dynamically in mission to newly spawned mechs (and the player lance). The settings can be changed mid-mission without issue.
Mod Options Settings:
Tip: If you want a MW3 style experience use settings similar to the recommended
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[]Torso Yaw Unbounded - Allows Urbie-like torso twisting (if torso yaw bound is also set high)
[]Torso Yaw Rate (recommended: 0. 4)
[]Torso Pitch Rate (recommended: 0. 4)
[]Torso Pitch Lower Bound
[]Torso Pitch Upper Bound
[]Torso Yaw Bound - Note that setting this too high without also setting the torso to unbound can cause snap back
[]Arm Yaw Rate (recommended: 1. 2)
[]Arm Pitch Rate (recommended: 1. 2)
[]Arm Pitch Lower Bound
[]Arm Pitch Upper Bound (recommended: 1. 5) - lets you hit VTOLS above you!
[]Arm Yaw Bound - Note that swinging arms past 180° behind you may cause snap back depending on torso settings
[]Arm Yaw Bound Constant - Adds a constant arm bound in degrees for mechs that would otherwise have locked arms
[]Mech Turning Rate (recommended: 0. 6)
[]Mech Acceleration Rate (recommended: 0. 4)
[]Mech Deceleration Rate (recommended: 0. 5)
[]Mech Tonnage Exponent - Emphasizes the effects of tonnage on the final rate adjustments (recommended: 1. 2)
Final Rate Multiplier=Rate Multiplier(Mech Tonnage/Tonnage Normal)^(1-Exponent)[]Mech Tonnage Normal - The tonnage to normalize to (recommended: 60)
At 60 tons the exponent has no effect on the rate multipliers for 60 ton mechs, and inversely proportionate effects on 20 and 100 ton mechs[]Tonnage Affects Arm Rate Multipliers - Disproportionately affects arm rate multipliers based on mech tonnage
[]Tonnage Affects Torso Rate Multipliers - Disproportionately affects torso rate multipliers based on mech tonnage
[]Tonnage Affects Turn Rate Multiplier - Disproportionately affects turn rate multiplier based on mech tonnage
[]Tonnage Affects Acceleration Multipliers - Disproportionately affects acceleration multipliers based on mech tonnage
[]Tick Interval - The interval at which new mechs are checked and adjusted in mission. Useful to lower temporarily while testing out settings
Recommended Mods:
MercTech - Camera and Animation - Adds damage shake, walk animation blending, and allows locking the camera to the pilot's head (has a bug, if the camera flips around
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[]Torso Yaw Unbounded - Allows Urbie-like torso twisting (if torso yaw bound is also set high)
📊 Mod Details
- Game
- Mechwarrior5mercenaries Mods
- Author
- Stone Merc
- Version
- 1.6
- Downloads
- 519
- Endorsements
- 21
- Category
- Gameplay
- Created
- 5/22/2025
- Updated
- 9/9/2025
🔧 How to Install MechWarrior 5: Mercenarie Mods
Download from Nexus Mods.
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