RegionMerge - One Town Across Many Regions

⭐ — (3 endorsements) 📥 343 downloads 📌 v1.0.6 📅 9/19/2026
🟢 Updated this month

By JayReddy · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/21/2026 📅 Created: 9/19/2026

🔍 Analysis

  • ✅ Updated 51 days after the latest game patch — actively maintained
  • 🏆 #24 of 32 Gameplay mods in this game by downloads

📋 About This Mod

Claimed land becomes part of the town it borders: one population, storage, treasury and job pool across as many regions as you like. Merge existing settlements with Ctrl+Alt+PageUp. For game version 0.8.104 (requires UE4SS).

RegionMerge - One Town Across Many Regions

Claim land next to your town and it becomes part of that town, instead of a separate settlement with its own villagers, storage and treasury. You can also fold an existing settlement into a neighbouring one, and combine as many regions as you like into one town.

Features

  • []Claim and grow - a claimed region that borders your town (or land already merged into it) joins the town automatically. Build there like in your home region.[/]

    []Merge existing settlements - select one of your settlements that borders another and press Ctrl+Alt+PageUp. Families, houses, workplaces, goods and treasury move into the neighbouring town.[/]

    []Shared everything - one population, one job pool, one storage, one treasury, one construction queue. Forests and resource patches on merged land belong to the town too.[/]

    []Correct UI numbers - the HUD and region panel show the whole town, even while you look at merged land. The border line inside the town is hidden.[/]

    []Save-safe - merges are stored in your save and survive reloading.[/]

    []Fair - merged land does not get the free starter goods and wealth a new settlement would.[/]

    []Version-safe - on any game version other than 0. 8. 104 the mod switches itself off and the game runs unchanged.[/]

    Requirements

    • []Manor Lords 0. 8. 104 (Steam, Windows)[/]

      []UE4SS - tested with v3. 0. 1-1136-g35d1795d[/]

      Installation

      • []Install UE4SS into ManorLords\Binaries\Win64 (extract the UE4SS zip there, not the zDEV one). In ue4ss\UE4SS-settings.ini set bUseUObjectArrayCache = false and UseModuleOffsets = 1.[/]

        []Extract RegionMerge-1. 0. 3.zip into your game folder (the folder with ManorLords.exe) and let it merge folders. The mod ends up in ManorLords\Binaries\Win64\ue4ss\Mods\RegionMerge.[/]

        []Start the game. ue4ss\UE4SS.log should show native helper active (OK 0. 8. 104).[/]

      If Windows blocks the DLL: right-click RegionMergeNative.dll > Properties > tick Unblock.

      Usage

      • []New land: claim a region bordering your town. It merges within a few seconds.[/]

        []Existing settlement: select it and press Ctrl+Alt+PageUp (or console command regionmerge).[/]

        []Settings: ue4ss\Mods\RegionMerge\Scripts\config.lua - auto-merge on/off, starter-supply removal, border hiding, merge hotkey.[/]

        Important

        • []Back up your saves first: %LOCALAPPDATA%\ManorLords\Saved\SaveGames[/]

          []A save with merged regions needs this mod to load. Merges cannot be undone, and removing the mod from such a save can crash it on load.[/]

          []A game update switches the mod off until an updated version is released.[/]

          Uninstall

          Delete ue4ss\Mods\RegionMerge - only for saves that never merged anything (see Important).

          Compatibility

          Works alongside UE4SS mods that don't change regions, settlements or claiming. Mods that do may conflict.

          How it works / source

          Region membership lives in the game's native code, out of reach of Lua, so the mod ships a small C helper (RegionMergeNative.dll). The helper checks the game's code before it changes anything. It makes the game treat merged land as the parent town (placement costs, construction, builders, storage, HUD) and re-registers buildings, goods and villagers with the town, including when a save loads. A Lua script handles claims and merges. There is no network access. Full source and build instructions are on GitHub.

          Bug reports

          Please attach ue4ss\UE4SS.log, ue4ss\Mods\RegionMerge\RegionMergeNative.log and the newest folder in %LOCALAPPDATA%\ManorLords\Saved\Crashes.

          License

          MIT - free to use, modify and redistribute with attribution. Source on GitHub.

          Credits

          • []UE4SS team - RE-UE4SS[/]

            []Slavic Magic / Hooded Horse - Manor Lords (this is an unofficial fan mod)[/]

📊 Mod Details

Game
Manorlords Mods
Author
JayReddy
Version
1.0.6
Downloads
343
Endorsements
3
Category
Gameplay
Created
9/19/2026
Updated
9/21/2026

🔧 How to Install Manor Lords Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Manor Lords →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Manor Lords commands, item IDs, and more.

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