Edge and Peace Ideal Starting Points
🟡 Updated this yearPreview

🔍 Analysis
- 🏆 #21 of 32 Gameplay mods in this game by downloads
📋 About This Mod
Three saved game starting points. All 3 are Iron Rich with Farming. On the Edge with Supplies. On the Edge with Nothing. Restoring the Peace Default Challenging (for achievement)
Description
This has 3 ideal starting points.
All of the starts has Rich Iron and fertile land for farming (especially Barley).
On the Edge has 2 versions. One with supplies and one without supplies. Both on Challenging.
The nothing start has the greatest opportunity with Rich Stone and Rich Clay in the neighboring region. If you survive winter and can grab that neighbor region, you will have everything you need to win this scenario. Claiming the north region to make a small (rich) fishing village will allow you to greatly improve your food variety if you use the pack mules to send the fish back to your main town.
Restoring the Peace challenging has a Steam achievement. Using this starting point will give you the best chance at success.
Added 3 more saved game starts.
A Custom Domination: This is set to be difficult but spoilage is off as well as raiding but bandit camps spawn frequently. Favor is set to be extremely difficult and you start with nothing in the winter. However, anything that is exposed is destroyed by the elements. There are 3 AI that face the same challenges as you. If the AI fail, you can claim their area with whatever they started building giving you a greater chance at settling the new region.
Since spoilage is off, I recommend a high church tithe for quicker influence.
Relaxing Peace Iron and Farming Saves 104 and 105 are the same game. 104 starts after initialization. 105 starts after I placed roads and the first starting buildings. 104 and 105 are default Restoring the Peace at relaxing for purposes of achieving the Mercenary Captain Achievement. 105 is aimed for people that are unfamiliar at forming a core settlement and expanding outward. I styles an octagon core split into 4 pentagons to be used for 2 Orchards and 2 Vegetable Gardens. At the center of the Octagon is a 5th home, Storehouse, Granary and Market place with room to place your first well when you get 1 more log. This template give you a core infrastructure to expand outward while assuring stability.
Key points to 105:
Place a well inside the circle as soon as you get 1 log.
The order of all the structures is already taken care of, HOWEVER, if you fast forward, immediately pause once the storehouse and granary is built so you maximize the time to protect your favor by activating your market place. Once each building is constructed, place a family in each building. Once the final building is constructed (logging camp) place the remaining 3 families there. Build the well with your first log then collect 10 more logs. log 2-3 should be used to upgrade one of the homes to a duo home. Log 4-5 should be a sawmill. Logs 6-11 should upgrade
📊 Mod Details
- Game
- Manorlords Mods
- Author
- Alyzandre
- Version
- 1.1
- Downloads
- 494
- Endorsements
- 3
- Category
- Gameplay
- Created
- 4/24/2026
- Updated
- 4/29/2026
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