Double Population
⚪ Last updated 2023Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #2 of 18 mod, kcmod, v2 mods in this game by downloads
📋 About This Mod
Resident Buildings: - 2x population capacity. - 2x tax yield, to reflect the fact that they now house double population. - 0. 5x frequency of eating, making food consumption per house unchanged even though population is doubled. Taverns: - A tavern supports 150 population → 300. - A large tavern supports 300 population → 750. Churches and Libraries: - A chapel supports 100 population → 200. - A church supports 200 population → 400. - A cathedral supports 200 population → 1000. - A library supports 200 population → 400. - A great library supports 200 population → 2000. Bathhouses: - A bathhouse supports 1000 population → 2000. Theaters: - An island with 800 or more population requires an operational theater on the island. → An island with 1600 or more population requires the player to have a theater. Jousting Arenas: - An island with 1200 or more population requires the player to have a jousting arena. → An island with 2400 or more population requires the player to have a jousting arena. Other Buildings: - A clinic supports 200 population → 400. - A clinic hires 2 people → 4 people; wage cost per building does not increase. - A hospital supports 1000 population → 2000. - A hospital hires 10 people → 20 people; wage cost per building does not increase. - A cemerary keeper hires 3 people → 6 people; wage cost per building does not increase.
📊 Mod Details
- Game
- Kingdoms And Castles Mods
- Author
- 76561198297959599
- Version
- N/A
- Downloads
- 3,816
- Endorsements
- 0
- Category
- mod, kcmod, v2
- Created
- 11/19/2023
- Updated
- 12/15/2023
🔧 How to Install Kingdoms and Castles Mods
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