Veteran Repair Kits

⭐ — (13 endorsements) 📥 463 downloads 📌 v1.0 📅 6/11/2025
🟠 Updated over a year ago

By hoskope · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/11/2025 📅 Created: 6/11/2025

🔍 Analysis

  • 🏆 #532 of 758 Gameplay mods in this game by downloads

📋 About This Mod

Removes weapon and armor repair kits for realism. Tailor, bowyer, gunsmith, and cobbler kits remain. Forces you to visit smiths for real repairs.

This mod started out as an exploration into InventoryPreset patching — but it quickly evolved into something deeper: a survival and economy tweak rooted in realism.

🔧 The Premise

In Kingdom Come: Deliverance II, you're able to fix swords, armor, and gear on the spot with portable kits. But if you stop to think about it, that’s a bit too convenient for a medieval setting. Here's a breakdown of the in-game kits and how they hold up to scrutiny:

  • []Weapon Repair Kit – Maybe sharpening, yes — but full repairs or dent removal? Not likely.

    []Armor Repair Kit – Even less realistic. Mending plate or mail on the road? You’d need tools, fire, and a workshop.

    []Cobbler Kit – Small field repairs to boots seem totally plausible: nails, hammer, maybe thread.

    []Tailor Kit – A needle and thread can go a long way. Makes sense for travelers.

    []Gunsmith Kit – Cleaning rods, oil, and brushes would be standard maintenance tools.

    []Bowyer Kit – Likely includes string wax, spare string, resin, glue. Feels plausible.

    I removed Weapon and Armor Repair Kits from the game as thoroughly as possible. This means, that in the beginning of the game, you need to switch your weapon probably, or make sure you maintain your weapons before heading out. You also going to use Blacksmith services a lot more, which a welcome money sink for the economy. I'm not that confident about how the InventoryPresets work, but at least it makes way more rare. Report back if you happen to find any.

    This is where it's kind iffy, compatibility of this kind of mod is bad. So if you have a lot of mods editing InventoryPresets, it's good to put some time to see the conflicts. To be able to remove items from inventories, i need to patch ton of files. If vanilla InventoryPreset A is referenced in vanilla InventoryPreset B, i gave InventoryPreset A new name. I have no clue, how this should be done properly, or is there better way to do it. If you know - drop me a DM. I wish Warhorse could make this easier, like the fact that Amount="0" is not possible and crashes game is something..

    As you can imagine how much testing this kind of mod would need, but i have too many projects under work so i didn't have time to test it a lot. Report back to me if you see those repair kits. Meanwhile i continue testing it as i develop other projects.

    1. 0 Initial release

    Install manually to mods folder

    No Lockpick Level

    Repair Skill Overhaul

    Nightmares Will Follow

    Real Horse Capacity

📊 Mod Details

Game
Kingdom Come 2 Mods
Author
hoskope
Version
1.0
Downloads
463
Endorsements
13
Category
Gameplay
Created
6/11/2025
Updated
6/11/2025

🔧 How to Install KCD2 Mods

Use Vortex or manual.

📖 Full step-by-step install guide for KCD2 →

Visit the official mod page for specific installation instructions for this mod.

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