Leechcraft
🟡 Updated this yearPreview

🔍 Analysis
- 👍 1.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #338 of 758 Gameplay mods in this game by downloads
📋 About This Mod
In the world of medicine, knowledge is as vital as steady hands. With Leechcraft, your healing grows alongside your Scholarship. Bandages bind firmer, wounds close cleaner — the wiser you become, the greater your art of healing.
This mod started with a simple idea: nerf bandages for my Veteran Hardcore overhaul. While digging through the game records, I noticed the bandage ointment had an efficiency parameter. Instead of just lowering it across the board, I thought — why not make it dynamic?
That led to tying efficiency directly to Scholarship, so bandaging begins clumsy and wasteful in the early game, but gradually improves as Henry studies and learns. In the end, it’s not just a nerf or a buff — it’s progression grounded in medieval knowledge.
Want to thank Actalo, jigsawpizzle and Destuur1 for every day support at discord. Come join us!
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[]Changes Fundamentals Of Medicine I Perk Buff - Removes the fae1. 25 from params so that it dosen't mess up with our progression.
[]Dynamic Bandaging – Your bandaging skill now grows with your Scholarship. The more you study, the more precise and effective your bindings become, meaning you’ll need fewer bandages as your knowledge deepens.
[]Five Tiers of Leechcraft – Progress is tracked with visible buffs (Leechcraft I–V), each reflecting your current proficiency.
[]Automatic Progression – Buffs update seamlessly when you wake from sleep or load a save.
[]Immersive Lore Texts – Each tier has a unique description inspired by medieval medicine and KCD’s world, including a nod to the original game.
[]⚔ Early-Game Challenge. At the start, you’ll burn through more bandages than before, making wounds costly and survival harsher. By late game, your knowledge saves resources — so stock up on those bandages!
Feels like i've been testing this for hours, ton of work because you always have to get bleeding state, win the combat and then test. Luckily i had one save, where i was able to test, but that was end game save file. If you notice something, please let me know.
I have played with idea that all healing aspects could treated same way, not only bandages. How you heal when you sleep for example. That would be mean though that Fundamentals Of Medicine I Perk should be changed, since it changes all these aspects, or adds 1. 25 multiplier to them. I never did good idea how this perk could changed if i did this, so that's currently mod only affects bandaging.
⚙ This mod works under the hood by wiring into the game’s existing systems:
[]Sleep/Wake Hook – A scripted listener on the SkipTime UI event detects when Henry wakes up.
[*]Scholarship Check – At that moment, your Scholarship level is pulled
📊 Mod Details
- Game
- Kingdom Come 2 Mods
- Author
- hoskope
- Version
- 1.0
- Downloads
- 1,971
- Endorsements
- 24
- Category
- Gameplay
- Created
- 8/23/2025
- Updated
- 12/6/2025
🔧 How to Install KCD2 Mods
Use Vortex or manual.
📖 Full step-by-step install guide for KCD2 →
Visit the official mod page for specific installation instructions for this mod.
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