Pepper's Campaign And Multiplayer Phantom Overhaul
⚪ Last updated 2022Preview

🔍 Analysis
- 🏆 #15 of 51 Vehicles mods in this game by downloads
📋 About This Mod
My second vehicle overhaul, aiming to improve and add to almost every aspect of the Phantom, whilst keeping all base game features 100% intact! (This means you can easily swap the vehicle into campaign for AI/The Covenant to use with no
DEPRECATED/UNSUPPORTED
See latest version in my Tag Pack here
Halo 3 Phantom Campaign/Multiplayer Overhaul
By PepperMan
This mod is considered feature-complete, and has been tested in campaign missions, but may not be 100% bug free!
Should work well as a new addition to BTB style multiplayer gamemodes
Please also be aware that this mod is intended as a modder's resource - you are completely free to use this Phantom in any mods you make, as long as you give credit to me :)
Credits/Special Thanks:
-
[]Thanks to ThunderMG for testing early in development
[
]And of course thanks to all of the amazing people in the Halo Mods discord, without their knowledge this mod would never have happened - including but certainly not limited to ThunderMG, Camden, and Pyrosocial/KrevilInstallation:
-
[]At the most basic level, simply open the zip and drag the "tags" folder into your H3EK directory.
[
]For more advanced stuff, like door animation type config, or if you don't want to overwrite your spartan and elite animation graph tags, follow the advanced installation instructions in the READMEFeatures:
Visual Changes:
-
[]Highly reworked interior - added entirely new cockpit section, using an upscaled model from a Halo 2 cutscene, to the interior. Also, the rear door of the phantom has been swapped for an opening covered by a energy shield (that can be shot through from inside, but not from outside)
[
]Opened the bottom grav-lift hole. Whilst dynamic gravity lifts on vehicles is sadly not possible in the engine, the hole has been opened up so that players can jump in and out through it
-
[]Automatic doors that open/close based on the vehicle's distance from the ground - also included is another .animation_graph tag that uses the normal animation system for door opening/closing - recommended to use this for campaign, due to areas where the doors need to open way above solid ground!
[
]Rear energy shield will change colour from purple to green depending on the variant type (e.g. friendly green elite phantom vs enemy purple covenant phantom)[]Custom seat strings
Physics/Collision Model Changes (By far the biggest changes):
[]Entirely custom from-scratch physics model. No more being able to phase through certain parts of the model!
[*]Fully walkable/interactable interior and exterior player collision, including in the cockpit! This took a lo
-
[]Highly reworked interior - added entirely new cockpit section, using an upscaled model from a Halo 2 cutscene, to the interior. Also, the rear door of the phantom has been swapped for an opening covered by a energy shield (that can be shot through from inside, but not from outside)
-
[]At the most basic level, simply open the zip and drag the "tags" folder into your H3EK directory.
📊 Mod Details
- Game
- Halothemasterchiefcollection Mods
- Author
- PepperMan
- Version
- 1.32
- Downloads
- 190
- Endorsements
- 11
- Category
- Vehicles
- Created
- 4/7/2022
- Updated
- 4/13/2022
🔧 How to Install Halo: The Master Chief Co Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Halo: The Master Chief Co →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Halo: The Master Chief Co commands, item IDs, and more.
Keep browsing — more Halo: The Master Chief Co mods await