Ultra Plus for Halo Campaign Evolved
🟡 Updated this yearPreview

🔍 Analysis
- 👍 1.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #6 of 36 Visuals mods in this game by downloads
📋 About This Mod
U+ for Halo Campaign Evolved prioritizes cleaning up the noisy visuals and providing users with options to customize the game to their liking. It also has some fixes like disabling FG in cutscenes.
Only download Ultra+ mods from Nexus or Ultra Place Discord. We do not upload anywhere else.
What is Ultra+?
Ultra+ provides comprehensive engine tuning, visual enhancements, and performance balancing to maximize your game experience for as many ranges of hardware as possible.
Support: All support is provided via Discord. We do not provide support on Nexus. There are many people willing to help in Discord.
Updates: Mod updates are provided first via UPM and Discord. Nexus is often out of date.
Feature Requests: Feel free to request features in Discord. We can modify most things in UE games now including some game asset modifications.
Ultra+ Documentation | Discord | Support U+
View full documentation on the website
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Quick Start
See quick start guide on our website https://theultraplace.com/installing/
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[]Install using Ultra+ Manager (UPM) (recommended) or manual installation[/]
[]Configure settings using UPM or edit config files[/]
[]Press F12 in-game to apply settings (disable Steam screenshots if conflicting or change the Apply Settings keybind in UPM)[/]
[]Load presets: apply uplus_defaults then a quality preset (low/medium/high/veryhigh/epic)[/]
[]Check game-specific tips below for detailed information[/]
Manual Installation: Extract the mod files to your game directory.
Important: Do not use Engine.ini mods with Ultra+ as they will likely cause crashes or visual issues. Ultra+ already includes comprehensive engine optimizations.Full Installation Guide | Configuration Guide
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Overview
Ultra+ for Halo Campaign Evolved prioritizes cleaning up the noisy visuals and providing users with options to customize the game to their liking. It also has some fixes like disabling FG in cutscenes.
Features
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[]Drastically reduces noise, especially during motion[/]
[]Fixes shadows, reflections, megalights, various broken foliage, missing assets from RT[/]
[]Improves texture quality[/]
[]Allows optimizing for your specific upscaler (DLSS 4. 5 preset M is recommended if you can use it) - set the upscaler setting according to what you are using[/]
[]Full control over post processing[/]
[]Fixes frame generation being enabled in cutscenes[/]
Game Tips
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[]Set low latency to vendor specific[/]
[]Configure Denoiser and MegaLightsQuality according to your upscaler - either select your upscaler via the upscaler setting or - if DLSS 4. 5 use none_temporalgihigh Denoiser and epic_notemporal MegaLightsQuality[/]
[]To turn Chromatic Aberration off, set ChromaticAberrationIntensity to 0[/]
[]To fix frame generation being on in cutscenes, use DisableCutsceneFG setting[/]
[]Suggest trying 0. 45 reflection roughness with 0. 25 roughness fade length combined with ReflectionHitLighting, HighQualityTracing, no SSR, and Nanite RT fix for optimal performance and visual balance. [/]
[]Always use ultra reflections in game[/]
[]For a performance balance with Hit Lighting try the LumenReflectionCheckerboard addon[/]
[]Use RenoDX for HDR[/]
Detailed RayTracing with HitLighting
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[] The vanilla game uses a minimum hardware raytracing configuration that relies entirely on the surface cache. This represents a low quality version of all geometry, is missing many things, and is wrong color. It requires screen space reflections to have a presentable result[/]
[]Ultra+ has backported some fixes from UE 5. 6 and implemented custom nanite modifications to resolve issue with streaming a large amount of detailed nanite geometry. This allows us to disable screen space reflections and use high quality raytraced reflections instead.[/]
Features
[] Drastically reduces noise, especially during motion[/]
[]Fixes shadows, reflections, megalights, various broken foliage, missing assets from RT[/]
[]Improves texture quality[/]
-
[] The vanilla game uses a minimum hardware raytracing configuration that relies entirely on the surface cache. This represents a low quality version of all geometry, is missing many things, and is wrong color. It requires screen space reflections to have a presentable result[/]
-
[]Set low latency to vendor specific[/]
-
[]Drastically reduces noise, especially during motion[/]
📊 Mod Details
- Game
- Halocampaignevolved Mods
- Author
- Lazorr and mmike
- Version
- 1.6.2
- Downloads
- 2,111
- Endorsements
- 26
- Category
- Visuals
- Created
- 7/26/2026
- Updated
- 8/11/2026
🔧 How to Install Halo: Campaign Evolved Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Halo: Campaign Evolved →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Halo: Campaign Evolved commands, item IDs, and more.
Keep browsing — more Halo: Campaign Evolved mods await