PedsEnEx (Peds Enter and Exit Buildings)

⭐ — (0 endorsements) 📥 0 downloads 📌 v1 📅 9/23/2026
🟢 Updated this month

By vecondite · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/23/2026 📅 Created: 9/23/2026

📋 About This Mod

A GTA:SA mod that adds peds walking in and out of buildings to almost 100 locations across the map!

PedsEnEx

This is a GTA:SA mod that adds ambient peds walking in and out of buildings.

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General Info

  • [] This is an extended, much better, ASI version of my previous CLEO version of this mod.[/]

    []Still requires manual mapping.[/]

    []NO LONGER REQUIRES MANUAL MAPPING! - The mod now comes with almost 100 locations configured by default!.[/]

This was inspired by the mod Doorway Life by LKBoss.

Why?

I loved the idea of LKBoss' mod but the customizability/configuration was minimal in their version.

Plus, I have added many features that were missing in both their mod and my previous CLEO version of this mod.

  • [] Filtering by in-game time[/]

    []Filtering by model[/]

    []Ability to add/remove locations[/]

    []Cops entering interiors (if enabled) when wanted[/]

    Note on AI

    This was one of my first, if not the very first C++ project. I had to use Gemini to learn some concepts (such as vectors) and learn to do some things (such as reading files), and also to map out certain functions from plugin-sdk.

    • [] AI was also used to spot bugs i didn't spot.[/]

      []The core logic was developed by me, with the knowledge I'd attained from my previous CLEO attempt of this mod.[/]

      CONFIGURATION - IMPORTANT!

      Error catching is not yet implemented so if a crash occurs, please check if all your configs are proper before reporting!

      All configuration files skip lines starting with "//", "#" or ";"

      locations.txt

      This is the very first and most important file.

      It defines all the locations where peds are to spawn.

      It has 17 fields as follows:

      x(0)        y(1)        z(2)        r(3)    m(4)    int(5)    prob(6)    walk(7)    wt(8)    iw(9)    pid(10)    trid(11)    c(12)    cp(13)    co(14)    lp(15)    lfb(16)

      x, y, and z are floats -> They define the coordinates of the location.

      r is also a float -> This defines the radius.

      The code only spawns peds if the player is within this radius and only peds within this radius will enter the door.

      m is an integer -> This is the model of the door.

      int is an integer (milliseconds) -> This is the interval at which the ped spawning logic will be fired.

      prob is a float -> This defines the probability that a ped will spawn when a spawn request is fired.

      walk is a float -> This defines the distance the ped will walk to exit the door. The ped will be given the wandering AI after it moves a distance of this value towards the door.

      wt is an integer (milliseconds) -> This is the maximum time a ped can spend walking. If it takes longer than that to walk (out or in) it will be teleported to the destination.

      NOTE: this is the maximum time. not a forced time. Therefore, if the ped takes only 10000 milliseconds out of the allowed 60000 milliseconds, it would not wait for 50000 milliseconds. Therefore, it is recommended to give this a high value.

      iw is a boolean (1/0) -> This inverts the walk destination. Set this to 1 if the ped walks towards the wall instead of walking towards the door. Otherwise, leave this at 0 (Useful when adding interior locations)

      pid is an integer -> This stands for the identifier field in pedModels.txt. i.e. if this is set to 3, only peds defined as

      3 = ...in pedModels.txt

📊 Mod Details

Game
GTAsanandreas Mods
Author
vecondite
Version
1
Downloads
0
Endorsements
0
Category
Gameplay
Created
9/23/2026
Updated
9/23/2026

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