Ped Damage Overhaul V
🟠 Updated over a year agoPreview

🔍 Analysis
- 👍 1.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #5 of 75 Gameplay mods in this game by downloads
📋 About This Mod
OVERVIEW
This mod tries to make gun fights more diverse, dynamic and interesting and keep them that way throughout the game.
You will find NPCs staggering and stumbling when trying to run with hurt
legs, going down without dying within seconds, still audably reacting to
player behavior when down, etc.
FEATURES
Here is a quick overview of the most important features:
First off, almost all of the features and their characteristics are based on
chance, so the behaviors won’t be the same every time you encounter them
- which should ensure more diverse fights and keep things interesting
for longer than vanilla does... that was the idea, at least :)
Almost every feature can be enabled, disabled or tweaked in the ini (more
information further down the page), so this is not only a mod, but also
enables you to create your own experience.
The mod is activated by default and the toggle key is F9 (both can be changed in the ini).
This mod only alters behaviors and attributes of human NPCs - animals or anything else remain untouched.
Features:
-
[]NPCs go down in 1-5 shots (to the torso) depending on your weapon and their body armour (and are not dead).
[
]NPCs do more damage.[]NPCs are less accurate marksmen.
[]NPC accuracy reduces when their health gets lower.
[]NPCs take less damage from leg or arm shots.
[]When their health decreases below a certain threshold, NPCs fall over and don’t get back up. Then they go through three different stages of dying, each with its own randomized "behavior" (movement on the ground). Eventually NPCs will die from blood loss.
[]There is a bleeding feature, which makes NPCs lose health after they have been fatally injured. It operates based on chance, so NPCs don’t all bleed out in the same amount of time.
[]All PCs can be disarmed.
[]NPCs burn alive for a little longer when set on fire.
[]NPCs have a chance of staying on the ground for a random amount of time when shot (based on their health) - so you can now knock the breath out of your opponents.
[]NPCs will try to audably react to different situations (they can panic, try to calm you, beg for their lives, etc.).
[]For all included behaviors the movement and pain sounds have been adjusted (and also randomized) to hopefully make your experience more interesting.
We hope that you will have as much fun with this mod as we
Ped Damage Overhaul V is a gameplay mod for Cyberpunk 2077 that makes fights more dynamic by altering NPC reactions to gunfire, such as stumbling when running with a hurt leg or squirming on the ground when injured. With 65 endorsements and 5,500 downloads, it's a niche but appreciated addition for players seeking more visceral combat feedback.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 65 endorsements and 5,500 downloads
- Adds a fresh layer of realism to combat encounters
- Lightweight and focused on a single gameplay aspect
⚠️ Cons
- Limited to specific injury reactions, may not cover all combat scenarios
- Potential compatibility issues with other combat overhaul mods
- Small mod with a niche audience, so updates may be infrequent
For Cyberpunk 2077 players who want more visceral and reactive NPC behavior during gunfights. If you're tired of enemies just dropping instantly and want to see them stumble or squirm, this is for you. Skip if you prefer arcade-style combat without extra injury animations.
💡 Beginner Tips
- Since this mod alters NPC behavior, test it in a low-stakes fight to see if it fits your playstyle.
- If you use other combat mods, install this one first and then add others to avoid conflicts.
- Check the mod's page for any required dependencies or load order notes before installing.
📊 Mod Details
- Game
- GTA5enhanced Mods
- Author
- HJ and fitfondue
- Version
- 1.3
- Downloads
- 5,500
- Endorsements
- 65
- Category
- Gameplay
- Created
- 6/13/2025
- Updated
- 6/28/2025
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