Bare minimum - Hunger and Sleep
๐ข Updated this monthPreview

๐ Analysis
- ๐ #42 of 62 Scripts mods in this game by downloads
๐ About This Mod
Franklin gets hungry and he gets tired. More than a hundred real shops to do something about it.
๐ BARE MINIMUM ๐
Franklin gets hungry and he gets tired. Two thin gauges sit low on the screen
and quietly empty until you do something about it.
๐ TWO GAUGES THAT ACTUALLY MOVE
Hunger on the left, sleep on the right, standing on the bottom edge out past
the minimap. A chicken drumstick and a moon underneath say which is which.
They are animated, and they move DIFFERENTLY on purpose:
๐ย HUNGER CHURNS.ย An unsettled surface with the contents turning over
underneath, and it gets more agitated the emptier it is -- which is the
opposite of what a fuel gauge does.
๐ย SLEEP BREATHES.ย The whole gauge rises and falls as one, and the breath
slows and deepens the more tired you are.
The colour carries the state as much as the level does. Hunger runs from a
vivid green down through olive to a dead brown; sleep from an awake blue down
through violet to a deep, sunk purple. When either is nearly out it sways, and
you catch it out of the corner of your eye without looking for it.
There is a second HUD in the box. Switch HUD style to ICONS and the bars come
off entirely, leaving the drumstick and the moon on their own, still carrying
the same colour. It tells you less on purpose. One press in the menu, either
Both run on the game clock, so a full day of them is about 48 minutes of play,
and both pause when the game does.
๐ฎ MORE THAN A HUNDRED PLACES TO EAT
108 of them, and they are the shops that are already there: the taco windows,
the hot dog carts, Burger Shot, Up-n-Atom, Taco Bomb, Bean Machine, Cool Beans,
Rusty Brown's, Pizza This, Rob's Liquor, thirteen liquor stores, the corner
stores, the delis, and a good few restaurants the game never lets you into. Del
Perro and Vespucci are covered end to end.
Each has its own menu, its own prices, its own hours and its own voice. A
breakfast menu at midnight is shown greyed with its hours on it rather than
quietly missing, so you learn to come back.
157 things to buy -- 86 meals, 36 snacks and 35 drinks. Drink enough of the
wrong ones and you will feel it, and the walk goes with it.
๐ง STILL GROWING, AND THE THIN PART IS NAMED so you know what you are getting:
the convenience stores and the fuel stations. A handful are in and most are
not, and they are the next thing going in. Everything that IS in is finished --
menu, prices, hours, the lot -- and vendors.json is plain text, so a door I
have not got to yet is a coordinate and a name away from working.
๐ HOW YOU BUY IT
Walk up and press E. A counter or a shelf opens a list with tabs, a picture and
a price on every row, and a line about each one.
๐ญย A hot dog cart just hands you a hot dog, and he eats it on the spot.
๐ย Drive-throughs work from the driver's seat. A meal at the wheel is eaten
slowly between junctions instead of in four seconds at the window, and
the horn is held off while you are ordering.
๐ย What you buy goes in your pocket by default -- five things, on F11 -- so
a shop is somewhere you go back to rather than a place you stand and eat.
๐งย Every safehouse kitchen has a working fridge that holds forty things.
Your pocket on one side, the fridge on the other, one key to move things
across and another to eat from either side. It is found by looking for a
fridge rather than by a coordinate, so interior mods work too.
Sprinting empties both faster than walking, and the gauges visibly speed up
while you do it, so the reason is on screen.
๐ย Let hunger reach nothing and it starts costing health, slowly, with a
๐ย Let sleep reach nothing and the picture starts to swim. Stay up through
that and you collapse where you stand and wake up four hours later.
Sleep in any bed, and how well you sleep depends on whose bed it is. A car is
worse than a safehouse and better than nothing. Sleeping also sobers you up,
because it advances the same clock everything else runs on.
๐ง YOURS TO CHANGE
97 settings across six tabs in an in-game menu on F7, each with a line saying
what it does, everything live as you turn it, and the changes written back to
the ini without disturbing your comments or your ordering.
Every shop and every item is a plain text file. Add a shop, change a price,
write a menu, move something that is in the wrong place. Anythin
๐ Mod Details
- Game
- GTA5enhanced Mods
- Author
- spitmux
- Version
- 0.2.0
- Downloads
- 96
- Endorsements
- 2
- Category
- Scripts
- Created
- 9/6/2026
- Updated
- 9/11/2026
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