Faster AI Drivers
⚪ Last updated 2016⚠️ Install Order · 3 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
🖼️ Gallery (6 images)
🔍 Analysis
- 👍 0.8% endorsement rate
- 🏆 #79 of 665 misc mods in this game by downloads
📋 About This Mod
This mod gets the grandmas out of the roads of San Andreas, allowing cops and racing/chasing/fleeing NPCs to drive way faster now. Description This mod allows the any fleeing/racing/chasing AI to drive at the max speed their car allows, while braking accordingly in corners so they don't fly into a wall. This mod affects all NPCs, including scripted ones. It does not alter their default driving behavior, so don't expect all the cars be 2fast everywhere you look. They need to be fleeing, chasing someone, or racing for the mod to take effect. Changes you will notice AI Drivers will now: Go at max speed at highways Go reasonably fast when in an intersection Take normal curves a lot faster Turn in corners somewhat faster Installation Auto Installation (.oiv): just install it with OpenIV package installer. Manual Installation: Place the file inside Grand Theft Auto V\common.rpf\data\ai\vehicleaihandlinginfo.meta. If that -for any reason- doesn't work, place the file inside Grand Theft Auto V\update\update.rpf\common\data\ai\vehicleaihandlinginfo.meta and it should. Mods that benefit from it Impromptu Races Community Races Disclaimer Faster doesn't mean better . You will notice that some average cars drive too racey and end up on top of a lamp post. I'm aware of this problem, basically, AI Drivers think Cavalcades should be driven like Comets. This requires finetuning handling.meta , and it will take time. Cars WILL throw themselves into walls when passing some intersections. This is AI pathing fault and I can't do anything about it at the moment. Changelog 2. 0 - Rewrote file from scratch, fixed rear-ends and sped-up basically everything. 2. 2 - General finetuning for hard corners.
This mod removes slow-driving AI in GTA San Andreas, letting cops and racing/chasing/fleeing NPCs drive at their vehicle's max speed while braking for corners. It's a simple tweak for players who want more realistic and intense chases. With 734 endorsements and 91,703 downloads, it's a popular quality-of-life improvement.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Chases actually feel like chases now—cops and racers push their cars to the limit.
- AI still brakes for corners, so it's not a wreck-fest—just faster and more aggressive.
- Huge download count (91k+) and solid endorsements (734) show it's a trusted fix.
⚠️ Cons
- Last updated in 2016, so it may not be compatible with newer mod setups or game versions.
- Only affects AI drivers—no changes to player vehicle physics or handling.
- Potential conflicts with other AI or traffic overhaul mods that alter driver behavior.
This is for GTA San Andreas players who are tired of slow, passive AI during police chases and races. If you want more excitement and challenge from NPC drivers, this mod delivers. It's also great for modders building chase-heavy missions or just for casual playthroughs.
💡 Beginner Tips
- Make sure to install this mod after any other AI-related mods to avoid overwriting changes.
- If you use a mod manager, keep track of this mod's files so you can easily disable it if you encounter issues.
- Test it in a chase scenario to see the difference—try provoking the police to see how they handle corners at high speed.
📊 Mod Details
- Game
- GTA V Mods
- Author
- Eddlm
- Version
- 1.0
- Downloads
- 91,703
- Endorsements
- 734
- Category
- misc
- Created
- 9/28/2015
- Updated
- 8/30/2016
🔧 How to Install GTA V Mods
Script Hook V + OpenIV. Never mod GTA Online.
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