HQ Vanilla Textures City Revitalization
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About This Mod
The mod replaces the city's textures with AI-enhanced textures. No generic textures were used, only vanilla textures with improved resolution and definition. To achieve the highest possible level of quality for each texture without having to increase the resolution too much, I adopted different AI enhancement methods for each different texture type. Conventional texture upscaling takes about 10 seconds per texture. The new method I used can take up to 15 minutes for a single texture, making the process time-consuming and requiring many hours of GPU processing power per day. This additional investment allows us to achieve higher-quality textures while maintaining the same resolution. The new AI method used is better for most textures, but not all. The high level of definition leaves natural structures (soil, rocks, stones) with an artificial tone. Therefore, I adopted the conventional method for some textures. In this study, I discovered that other methods could also produce better results for certain textures. In short, each algorithm works best on certain materials, and learning this takes time.
The game's level design didn't pay much attention to choosing texture resolutions according to the scale of the associated asset. For example, most doors in the game have 512px-high textures; however, some two-story buildings also had 512px-high textures. The result is a blurry building with a good-quality door. This example applies to almost everything in the game.
With all this in mind, I had to handpick texture by texture. It was a painstaking process to determine the ideal resolution and AI method for each texture replacement. Other mods available in the community multiply all textures equally, without considering the size of the linked asset or the need for it. They even double the resolution of normal and specular maps, causing an overload on the game's limits without achieving any in-game visual improvement.
The game engine's limitations were and still are considered my biggest limitation. Replacing so many textures with high-definition models can cause glitches. Most glitches can be countered simply by respecting the size limit of each package within the .img files.
I made improvements based on the needs of each texture type in the game. Some textures were upscaled to 4x, 2x, and several to 1x. Bringing better textures at the same resolution is the kind of improvement that amazes me most about my own work.
With all the care I took in developing this mod, I can assure you that I was able to greatly reduce the occurrence of rendering bugs. To avoid this type of issue, I recommend using FusionFix and running the game on an SSD. Additionally, modify the pc/stream.ini file parameters to
virtual 409600
physical 409600
virtual_optimised 409600
physical_optimised 409600
This mod is full compatible with Fusion Fix and DXVK.
Installation:
Copy the content from "HQ Vanilla City Textures Revitalization" folder to the game folder, replacing the originals.
For FusionFix users, I recommend that you also replace the original game
files. I don't recommend copying the files to the "update" folder. This
will work, but will cause visual rendering delay (streaming texture) and
LOD bugs (mainly in DLCs).
Highly recommended:
https://www.nexusmods.com/gta4/mods/716" rel="nofollow noopener" target="_blank">FusionFix
https://www.nexusmods.com/gta4/mods/385" rel="nofollow noopener" target="_blank">DXVK GPLAsync 2. 6. 2 and Shader Cache
https://www.nexusmods.com/gta4/mods/417" rel="nofollow noopener" target="_blank">
Optional, but i love:
https://www.nexusmods.com/gta4/mods/417" rel="nofollow noopener" target="_blank">Solitude 3. 0
https://www.nexusmods.com/gta4/mods/503" rel="nofollow noopener" target="_blank">HQ Metallic Car Paint Tires and Details
Menu settings (good to avoid streaming, but just a suggestion):
View Distance = 40 - 50
Detail Distance = 40 - 50
The .wdr files for the Manhat region are not yet ready. For now, for that region, use the file from the mod https://www.nexusmods.com/gta4/mods/923?tab=files" rel="nofollow noopener" target="_blank">HQVT CR LITE
Mod Details
- Game
- GTA IV
- Author
- The Wil
- Version
- 1.3
- Downloads
- 38,880
- Endorsements
- 210
- Category
- Models and Textures
- Last Updated
- 6/8/2026
How to Install GTA IV Mods
Use OpenIV. Script Hook for scripted mods. Never mod GTA Online.
Visit the Nexus Mods page for specific installation instructions for this mod.
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FAQ
Is HQ Vanilla Textures City Revitalization safe to download?
Linked from Nexus Mods which scans all files for viruses. Always download from the official source.
Does this mod work with the latest game update?
Last updated 6/8/2026. Check the official download page for version compatibility.
Where can I learn more about GTA IV modding?
Check our complete GTA IV modding tools guide for step-by-step setup instructions.
