Project Cornucopia
⚪ Last updated 2017Preview

🔍 Analysis
- 👍 5.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #29 of 51 Miscellaneous mods in this game by downloads
📋 About This Mod
Project Cornucopia is a mod that overhauls the balance of Grim Dawn game-play. Everything from items, constellations, skills, attributes, and enemies has been or will be touched up. The idea is to increase build diversity and to make the
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Latest release (0. 4. 0. 1 Thread)
TLDR This mod overhauls everything's balance to be better, open build diversity and just be an overall more fun experience. Attributes (physique/cunning/spirit), class skills, items of all catagories(both items and their affixes), constellations, and now we're working on making enemies more challenging and interesting.
Introduction
Cornucopia rebalancing mod that overhauls aspects of the game in a way that makes it more fun, less frustrating, and stays in line with Crate's overarching vision. If you've played DAIL or Grimarillion than you've been playing compilations built on top of Cornucopia's balance changes! So why play Cornucopia? As a stand-alone experience you will find more nuances, and a more complete/whole experience. Our changes were not made with the other compilations in mind, and the other compilations have so much extra content that a lot of our changes become moot in the chaos of it all. Having played the others myself, I can tell you that Cornucopia is a very different experience that people who enjoy finding new ways to build and play their characters, will love! You will get to test and play out all of our new updates earlier than in any compilation. Should you provide us feedback (yes please) then you may end up shaping aspects of this mod, Grimarillion and DAIL!
That is to say that we want to avoid completely transforming any aspect of the game when simple adjustments or slight additions will do just fine. We will, however, overhaul skills that we feel are redundant or have too fine a razor edge to balance properly within the meta we create.
But this Mod is about much more than just skills. Attribute points, constellation stats and procs, Items (including prefixes and suffixes), Mastery Bars, drop rates, quest rewards, monster stats and abilities, crafting costs/rates/blacksmith bonuses, area level scaling, loot tables and more: We will be looking through and touching upon all the above where we feel improvement is possible.
Design Philosophy
Staying True to Crate's Vision We want our mod to still feel like GD. Unlike old TQ mods like Underlord and Soulvizier, (which were wonderful) we want this mod to feel almost seamless for GD players. We want to create more viable build possibilities for Ultimate, and make items/skills/constellations more competitive with each other.
To elaborate with a specific example of how this applies: we have talked at length about certain items where one or both of us were puzzled at how it could ever be considered good. Eventually one of us would figure out what we believe the intended build the item was designed to support is, but realize that either a) Another item fills the slot better for the same build, b) The item is not strong enough to support the build, or c) There are not enough other items for other slots to support the build. We can do some great work here.
Don't fix what isn't broken Everything and anything can be "improved" from at least one player's perspective. But many things function just fine as they are, and those we will touch upon LAST if at all. We know many of you may have specific changes you'd like to see, and we will read and consider all of them. We totally want and appreciate feedback regardless of whether or not we utilize it. However, we want to focus on bringing up the quality of lower-tier aspects of the game to viable performance levels before we dare bring already viable things up to great.
Fun > Balance Let's discuss this on two levels. The first being that, very simply, we both agree that an ARPG where you have lots of diverse enjoyable play-styles that can get a little OP is more fun than having a few restrictive ways to build that feel very closely competitive. We WILL tune down (nerf) the most extreme outliers on the spectrum of balance, but it is not our focus. Players should be rewarded for finding smart ways to "break" t
📊 Mod Details
- Game
- Grimdawn Mods
- Author
- Adoomgod and Ceno
- Version
- v0.4.0.1A
- Downloads
- 2,030
- Endorsements
- 102
- Category
- Miscellaneous
- Created
- 3/5/2017
- Updated
- 4/15/2017
- Tags
- Gameplay, Fair and balanced, English, Textures, Modder's Resource, Overhaul
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