[E2] WeaponCore

⭐ — (0 endorsements) 📥 20,139 downloads 📅 5/30/2015
⚪ Last updated 2023

By 76561198009585032 · Addon, tool, Build

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 8/13/2023 📅 Created: 5/30/2015

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #3 of 5 Addon, tool, Build mods in this game by downloads

📋 About This Mod

For more information, go to the GitHub Page WeaponCore WeaponCore is an extension for the Expression 2 chip that allows you to manipulate weapons and ammo. It also allows you to run code when a player switches weapons or equips a weapon. Workshop Installation The WeaponCore is available on the Steam Workshop! Go to the WeaponCore Workshop Page and press Subscribe. For can go to the Expression 2 Core Collection for more extensions. Manual Installation Clone this repository into your steamapps\common\GarrysMod\garrysmod\addons folder using this command if you are using git: git clone https://github.com/sirpapate/weaponcore.git Documentation Console Commands sbox_E2_WeaponCore_allow_all_users If set to 1, all users will be able to use the WeaponCore on there prop protection friends or themselves. If set to 0, only admins will be able to use the WeaponCore. default: 0 Events Declaration Replacing event weaponSwitch(Player:entity, OldWeapon:entity, NewWeapon:entity) runOnWeaponSwitch, weaponSwitchClk Triggered when a player switches weapons. event weaponEquip(Player:entity, Weapon:entity, OnSpawn:number) runOnWeaponEquip, weaponEquipClk Triggered when a player equips a weapon. event weaponDrop(Player:entity, Weapon:entity) Triggered when a player drops a weapon. Tick Functions Function Return Description runOnWeaponSwitch(Activate:number) void If set to 1, the chip will be executed when the player switches weapons. weaponSwitchClk() number Returns 1 if the player has switched weapons. lastWeaponSwitchPlayer() entity Returns the player that switched weapons. lastWeaponSwitchOld() entity Returns the weapon the player switched from. lastWeaponSwitchNext() entity Returns the weapon the player switched to. runOnWeaponEquip(Activate:number) void Is set to 1, E2 will run when a player equips a weapon. weaponEquipClk() number Returns 1 if the E2 is run because of a weapon equip. lastWeaponEquip() entity Returns the last equipped weapon. Player Functions Player functions are rest

📊 Mod Details

Game
Garrys Mod Mods
Author
76561198009585032
Version
N/A
Downloads
20,139
Endorsements
0
Category
Addon, tool, Build
Created
5/30/2015
Updated
8/13/2023

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