Free Roaming AI -NEXT UPDATE-

⭐ — (14 endorsements) 📥 1,772 downloads 📌 v3.04 📅 4/11/2025
🟠 Updated over a year ago

By Danirabbid · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/28/2025 📅 Created: 4/11/2025

🔍 Analysis

  • 👍 0.8% endorsement rate
  • 🏆 #11 of 37 Miscellaneous mods in this game by downloads

📋 About This Mod

Unshackle the AI from their patrol paths.

This mod significantly changes how the AI roams the Pizzaplex. In the vanilla game, the enemies are basically bound to preset patrol paths once they spawn in, and they never break away from them unless they're checking hiding spots, have spotted you, or are heading towards a noise they've heard. You can pretty much stand in one spot without much consequence, eliminating any potential source of tension or challenge.

Here, the enemies use an unused behavior tree (it's SeekerSurveyBT) where they freely move to random locations using points of interest (POI). While they still mostly roam in one room, the behavior tree had some tweaks to increase the chances of them going somewhere else entirely (e.g., Roxy walking from the Atrium to the Lobby). Also, note that the enemies talk way less than before so keep an ear out.

Your experience with this mod may vary, as the easily escapable and teleporting AI (Roxy and Chica, respectively) and general game structure kind of prevent this mod from being a true enhancement to the game, but regardless, it makes the animatronics more like proper stalker enemies and allows the stealth aspect to actually work.

There's also a "heat system" from RoomSystems that makes the enemies slowly circle in on the player the longer they're in an area, I used to doubt that this system was actually used in this BT; but when testing this, the enemies do search rooms that I'm in after a while, it works best with any map mods that not only have restored shortcuts, but have expanded AI pathing in them as well.

(The AI Spawning LogicMods and the other files below the Expanded_Navigation pak are optional)

Installing the Random AI Spawn Mod:

- Download UML V2. 2. 1a: https://github.com/Dmgvol/UnrealModLoader/releases/tag/v2. 2. 1

- After you export it, open the file, 'ModLoaderInfo' and put a '1' in front of DX12 so it looks like this: DX12=1

- Make a 'LogicMods' folder in the 'Paks' folder of Security Breach if you don't have one already and put the pak file in it.

- Launch UML first and then Security Breach second, and the mod will start running.

The new 'alt' version makes the spawning occur again after 13 minutes have passed, and 5 more times after 15 minutes each, useful if an event/trigger in the game despawns the AI, like the elevators, for example.

(Note that once the game launches, the mod will trigger after 20 seconds, spawning animatronics before you load a save, don't worry though, as the mod will still work when you load a save file.)

Compatible with my other AI mod

Mods shown in the videos/screenshots:

- Pizzaplex Airlocks Restored

- Polar's Custom Maps

- Polar's Mechanics

- Character Retextures

- Emissive Eye Texture for Animatronics (NEW)

📊 Mod Details

Game
Fnafsecuritybreach Mods
Author
Danirabbid
Version
3.04
Downloads
1,772
Endorsements
14
Category
Miscellaneous
Created
4/11/2025
Updated
8/28/2025
Tags
Gameplay, Overhaul, NPC Behaviours (AI)

🔧 How to Install Five Nights at Freddy's: Security Breach Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for Five Nights at Freddy's: Security Breach →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Five Nights at Freddy's: Security Breach commands, item IDs, and more.

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