Custom Difficulty

⭐ ⭐ (130 endorsements) 📥 4,426 downloads 📌 v1.4.0 📅 4/4/2025
🟡 Updated this year

By Maybri · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/29/2026 📅 Created: 4/4/2025

🔍 Analysis

  • 👍 2.9% endorsement rate — high engagement, a strong quality signal
  • 🏆 #6 of 39 Gameplay mods in this game by downloads

📋 About This Mod

Adjust your gameplay difficulty. Set it to Ultimaniac or FF mode, or pick and choose which components to adjust. You can also input your own custom values. Does not require Cheat Engine. Also includes ability to lower consumables caps.

Installation

This mod requires the latest versions of Final Fantasy XVI Mod Loader (Reloaded-II) and Faith Mod Framework to run properly.

Please download and install both requirements along with this mod, and then follow the instructions here:

https://nenkai.github.io/ffxvi-modding/modding/installing_mods/

Description

This mod allows players to fully customize gameplay difficulty.

Choose from preset values that Square Enix originally devised, or input your own custom values.

At the top of the main config window, you should select which difficulty mode you want to change. The options are: Story Focused, Action Focused, Final Fantasy, or Ultimaniac inside Arcade Mode. This is usually the setting that you have your gameplay set to, unless you want to modify Ultimaniac difficulty inside Arcade Mode.

Below that, there is a toggle for whether you would like the same settings to be applied to Kairos Gate. This is on by default.

Next, there are 8 different enemy difficulty components that you can adjust.

  • []Enemy HP

    []Enemy Damage

    []Enemy Flinch

    []Enemy Aggression

    []Boss HP

    []Boss Damage

    []Boss Stagger

    []Attack Interval (warning this component is EXPERIMENTAL)

    3 different consumable caps that you can adjust.

    • []Potion Cap

      []Hi-Potion Cap

      []Firelight Cap

      This lets you lower the cap on healing consumables (Potions, High Potions, and Firelights). Please note that currently if you set the cap higher than your current cap, no changes will be made. I may consider changing the mod to allow cap increases in the future, but AFAIK, it's not possible to go higher than 8 or 9.

      There is also a known issue that after you lower your potion cap, the mod doesn't deplete your inventory of any extra potions you already had above the new cap. You'll have to manually sell or use them.

      And finally 4 different other difficulty components that you can adjust.

      • []Outgoing Damage Modifier

        []Outgoing Will Damage Modifier

        []Party Member Autoattack Damage Toggle

        []QTE Button Prompt Toggle

        []Everything Else

        The Detailed Enemy and Detailed Other components all have the following options: Story Focused Mode, Action Focused Mode, Final Fantasy Mode, Ultimaniac Mode, No Change, or Custom.

        These are mostly self explanatory. Custom will apply the values you input in the second config window (selectable at the top dropdown box where it says "FFXVI Difficulty Config"). Note that you must set the component to Custom in order for your inputted value to be applied. 

        Everything Else does not include a Custom option because it controls 10 different components, all of which have not been fully identified yet. Please be aware when making changes to this that it can cause unexpected gameplay behavior.

        The following are more detailed descriptions of the difficulty components. As a guideline for basing your custom input values on, the preset values for each component at each difficulty are listed in the chart below.

        Enemy HP: This controls how much HP regular enemies have.

        Enemy Damage: This controls how hard regular enemies hit Clive.

        Enemy Flinch: This controls how easily regular enemies are interrupted, knocked back, or knocked down by Clive's attacks.

        Aggro Limit: This controls the number of enemies that aggro on Clive simultaneously.

        Boss HP: This controls how much HP boss enemies have. Boss enemies are those that have stagger bars.

        Boss Damage: This controls how hard boss enemies hit Clive. Boss enemies are those that have stagger bars.

        Boss Stagger: This controls how much Will damage is needed to deplete stagger bars.

        Attack Interval: This component is NOT confirmed to function as expected. It potentially controls the interval between enemy attacks.

        Outgoing Dam

📊 Mod Details

Game
Finalfantasy16 Mods
Author
Maybri
Version
1.4.0
Downloads
4,426
Endorsements
130
Category
Gameplay
Created
4/4/2025
Updated
1/29/2026
Tags
Gameplay, Quality of Life

🔧 How to Install Final Fantasy XVI Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for Final Fantasy XVI →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Final Fantasy XVI commands, item IDs, and more.

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