Omnipotence and Invincibility

⭐ — (16 endorsements) 📥 390 downloads 📌 v1.2 📅 5/7/2019
⚪ Last updated 2019

By bruceyyyyyyyyyyyyyyyyyyyyy · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/20/2019 📅 Created: 5/7/2019

🔍 Analysis

  • 🏆 #47 of 66 Miscellaneous mods in this game by downloads

📋 About This Mod

credits: Big Boss ( he created The Zodiac Age editor), Vaan (VBF Browser, sound editor Sound of Ivalice, the Zodiac planner,DrakLab - Mod Loader), and since i have the italian version this will be a good occasion for all of you to learn

use the VBF browser to correctly inject the modded files, in order to get all the enemies magics (obtained by swapping the animation in the slot of the lausy normal magics), and all the enemies weapons with also the ribbon , the gengi helm , the gengi armor (that doesn't require any license) just go in any Rabanastre's shop and sell one unit of wolf pelt, then buy every single article in the bazar, of course the few licences that you need to active doesn't require any license point , the guests are finally useful and the same goes for the non playable allies like Gabranth or the allies that sometimes help you during the hunts , to become invisible equip the gengi gloves , and to become fully invulnerable just equip the gengi helm and the gengi armor , in order to spawn the deathscythe just remove the gengi harmor and the gengi helm then use the magic called "attira il falciatore" , it will let you with less than 100 hp for some instants and so that damn monster will appear , to get the maximum amount of hunt points , gill and license point just kill a wolf in the est side of the dalmasca desert, naturally this mod isn't for those who want the challange but for those who want to have fun and easy life, and don't worry about the little board because it have everything you need : all the enemy magics plus the fundamental white magics, two blocks for all the gambit slots , and two blocks that togheder will give you the license for all the espers

IMPORTANT: i forgot to mention that when you use the vbf beowser to inject the files DON'T use the option to inject the whole folder because it just doesn't work (basically the program act like it insered the modded file inside the folder but in truth it doesn't inject nothing at all) so always remember to follow the paths that i writed in order to inject each specific modded file ; for now the very only problematic thing is the return-damage that cause you the 5% of the damage that you inflict on enemies like the elemental spirits and some boss and sub boss like omega mark 12 or king behemot so when you meet an enemy with that damn ability just active the gambit that is already set to immediately cure you once your energy is under the 100% and be a little patient ; as for the people who like this mod i want your positive feedback in the comments section in order to read how much you all enjoyed those settings :D , with the recent update you can also inject the files quickly with the dark lab mod loader, during the game  once you obtain the first esper (belias) use the memory editor to assign every single esper to you and remember to not do this before you obtain belias because for some stupid reason the game doesn't let you use the espers or the quikenings or the gambit slots unless you normally obtain them

IMPORTANT REMIND ABOUT THE MISSING MODDING PROGRAMS MADE BY BIG BOSS: AN USER CALLED DCLEM2 WAS AN ASSHOLE WITH BIG BOSS , THE RESULT IS THAT BIG BOSS BLOCKED HIM FROM DOWNLOAD HIS MODDING PROGRAMS , THEN DCLEM2 (DWIGHT ON STEAM) CREATED VARIOUS MULTIPLE PROFILE IN ORDER TO KEEP DOWNLOADING THEN , THAT FORCED BUG BOSS TO REMOVE THOSE PROGRAMS , THAT ASSHOLE OF DCLEM SHOULD BE BANNED

paths for the modded enemies files:

Bahamut: ps2data/plan_master/in/plan_map\bhm_c\area

battle mode: ps2data/plan_master/in/plan_map\tri_k\area

ps2data/plan_master/in/plan_map\tri_l\area

ps2data/plan_master/in/plan_map\tri_n\area

Cerobi Steppe: ps2data/plan_master/in/plan_map\srb_a\area

ps2data/plan_master/in/plan_map\srb_b\area

Dalmasca est desert: ps2data/plan_master/in/plan_map\dst_a\area

Dalmasca ovest desert: ps2data/plan_master/in/plan_map\wdl_a\area

ps2data/plan_master/in/plan_map\wdl_b\area

Garamistre's sewer: ps2data/plan_master/in/plan_map\grm_b\area

Nalbina fortress tutorial: ps2data/plan_master/in/plan_map\naf_a\area

ps2data/plan_master/in/plan_map\naf_b\area

Ogir Yesna Sandsea: ps2data/plan_master/in/plan_map\enw_c\area

Ozmone plain: ps2data/plan_master/in/plan_map\ozm_a\area

ps2data/plan_master/in/plan_map\ozm_b\area

Paramina Rift: ps2data/plan_master/in/plan_map\pbc_b\area

Pharos at Ridorana: ps2data/plan_master/in/plan_map\rbl_g\area

ps2data/plan_master/in/plan_map\rbl_h\area

ps2data/plan_master/in/plan_map\rbl_i\area

Salika Wood: ps2data/plan_master/in/plan_map\frs_a\area

Zertian Caverns: ps2data/plan_master/in/plan_map\ztc_a\area

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📊 Mod Details

Game
Finalfantasy12 Mods
Author
bruceyyyyyyyyyyyyyyyyyyyyy
Version
1.2
Downloads
390
Endorsements
16
Category
Miscellaneous
Created
5/7/2019
Updated
5/20/2019

🔧 How to Install Final Fantasy XII: The Zodiac Age Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

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