YWM - Yushatak Weapon Modifications
⚪ Last updated 2009Preview

🔍 Analysis
- 🏆 #335 of 476 Weapons mods in this game by downloads
📋 About This Mod
Simple but important changes to the weapons in FO3 and DLCs.
Please give some feedback in the form of comments, so that I can make sure that this has no bugs, and is to everyone\'s liking! Update Log ========== v1. 3 - removed dependencies from Pipe Rifle replacer. v1. 2 - Added PPSh-41 Module v1. 1 - Removed dependencies for others\' mods except Pipe Rifle module. v1. 0 - Release ========== Credits ========== Watts Renamer - required mod (included) and model/texture found here: http://www.fallout3nexus.com/downloads/file.php?id=3002 223 Pistol model/texture/icon from the Classic Fallout Weapons BETA PPSh-41 Model (tweaked Combat Shotgun) by Echonite Pipe Rifle Model... unknown.. if you know who made this, please tell me! ========== Info ========== Remember the following: This is modular, so if you don\'t like one of the parts you don\'t have to use it. These were created for my own personal use. When I make mods, I try to isolate the changes to individual ESP files, so that they can be toggled on and off as I see fit, which has a side benefit when released, of being modular. Each weapon tweak has it\'s own ESP file, and here is a description of what each one does, requirements, etc: PPSh-41 Module - The Combat Shotgun looks remarkably similar to my favorite gun, the PPSh-41. This module adds a tweaked model (drum moved closer to the trigger) and real-world stats (firing rate/clip size) in the form of a PPSh-41 found in the Springvale School ruins, against a column. This would be considered a unique weapon. Pipe Rifle BB Replacer - The BB gun is pretty damned useless. This replaces it with a Pipe Rifle that shoots 10mm rounds, single shot. (Note that the reload animation and VATS AP need to be tweaked, I\'ll get that next update). Besides, what kind of Swamp People attack you with BBs? This also changes the loot drops and etc. found with any BB gun entries, but will not conflict with anything but mods that touch the BB gun. Point Lookout Melee Damage Boost - This does what it says, and boosts the damage of melee weapons from the newest DLC, Point Lookout. I was irritated that weapons such as the Shishkabab just kicked the ass of the new content to the point where I felt it was useless. I boosted the damages so that Axes are roughly on par with the Shishkabab (no HP drain, but slightly more damage), and Shovels are a bit weaker. This also makes the enemies a tad more challenging, which is good in my book. (Requires Point Lookout, duh) Double Barrel Shotgun Tweaks - This changes the new shotgun so that it fires each shell individually, and has a damage boost. I felt that it was far too weak. This also tweaks \"Pa\'s Fishing Aid\", although I have just found out that this wasn\'t placed in the game, so you\'ll need another mod to place it until I update this one to do so. (Requires Point Lookout, duh) Henry Rifle Tweaks - This renames the \"Lever Action Rifle\" to the Henry Rifle, which is what it is. It changes the ammo to . 44, boosts the damage accordingly, and
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- Yushatak
- Version
- 1.3
- Downloads
- 484
- Endorsements
- 8
- Category
- Weapons
- Created
- 6/30/2009
- Updated
- 7/3/2009
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