Xtra Special
⚪ Last updated 2009🔍 Analysis
- 👍 3.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #258 of 420 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Xtra Special v 1. 1 ================== by MrPimburton NOTE: REQUIRES FALLOUT SCRIPT EXTENDER! small update ============ Changed the optional menu addon for DarnUI to reflect the newest version of the interface mod. If you want to use DarnUI with this mod (recommended), then please use the lastest version. 1. 1 Update ========== -All game settings that the mod changes should only affect the player (tested). -Added an uninstall option To upgrade from 1. 0 to 1. 1: -------------------------- Simply overwrite the old XtraSpecial.esp file with the new. The Add-On mods are unchanged. To Uninstall Xtra Special: ------------------------- Upgrade as per above Load up a save Make sure you are not equipped with a weapon if your skill in it is >100 Bring up the console (press the ` key) type \"set aaaConfig to 1\" and hit enter (no quotes) Wait a sec for the script to fire Save the game Exit the game and disable all XSpecial mods The uninstall script changes all game settings modified by Xtra Special (either directly or through scripts) back to their vanilla values. 1. 1 Notes ========= It seems that some of the game setting alterations in 1. 0 unfortunately changed values for creatures/npcs, most notably: poison/rad resistance, critical chance, carry weight, and melee damage. The new version removes and corrects these changes, instead substituting direct \"modav\" commands for the player actor values, in much the same way it grants bonuses for weapon skills >100. The math is generally the same, and it is likely you won\'t notice the difference. Obviously if you have made tweaks to this mod and you update it, you will have to make them again. There may be a small chance that the settings for medicine effectiveness and charisma-based disposition will affect NPCs, but the former likely only matters for companions (do other NPCs use stims? Don\'t know myself), and the latter means that NPCs MIGHT react more positively to each other in your presence, but I have yet to see this after playing many tens of hours with a 15+ Charisma character. This mod is intended as a comprehensive uncapper mod that allows SPECIAL stats over 10 and Skills over 100 to have actual game effects for the player. It does this by extensive use of the \"setnumericgamesetting\" function from FOSE, along with using a few global variables and misc. character stats. Xtra Special also attempts to enhance the importance of the SPECIAL stats across the board, and makes a few setting tweaks towards that end. This mod uses only 3 active quest scripts, each of which is fairly short, so it should not impact your performance at all. Although I am just uploading this mod, I have extensively tested it for balance on my own, completing the game, some large quest mods, and most of the DLCs everal times with it enabled. I have some strongly recommended mods and settings that you should seriously consider using alongside Xtra Speci
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- MrPimburton
- Version
- 1.1
- Downloads
- 9,227
- Endorsements
- 296
- Category
- Gameplay Effects and Changes
- Created
- 8/29/2009
- Updated
- 10/12/2009
🔧 How to Install Fallout 3 Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for Fallout 3 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 3 commands, item IDs, and more.
Keep browsing — more Fallout 3 mods await