Weapon Mod Kits

⭐ ⭐⭐⭐ (45,978 endorsements) 📥 3.7M downloads 📌 v1.1.9 📅 1/27/2009
⚪ Last updated 2010

By Antistar · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/14/2010 📅 Created: 1/27/2009

🔍 Analysis

  • 👍 1.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #3 of 420 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

Adds Weapon Modification Kits to the Wasteland, which allow you to modify your weapons with silencers, extended magazines, auto-fire mechanisms, laser sights and scopes.

IMPORTANT NOTE: There is a FAQ section and a Known Issues section in the readme below (and included with the mod). PLEASE READ BEFORE COMMENTING - particularly if you're having technical issues with the mod.

Compatibility: I strongly recommend checking the Fallout Interoperability Program (FOIP) page for compatibility patches that allow WMK to work more smoothly alongside other popular mods. (Notably Fallout Wanderer's Edition (FWE).)

WMK-FWE-RH_Ironsights: This is a popular combination requiring a special compatibility patch to work correctly. You can try this (third-party) one: RH_IronSights FWE- WMK compatible

WMK-FOOK2: If you're wondering where to get all the custom weapons seen in the screenshots captioned with 'WMK-FOOK' or 'WMK-FOOK2', grab the WMK-FOOK2 package (FOOK2 required).

FAQ Addendum:

(This is not the main FAQ. See the readme below for the full FAQ.)

Q) Why is this weapon doing less damage after I modified it?

A) While silencers in WMK are intended to decrease weapon damage slightly, other mod kits should not have an effect on damage. If you see this happen, it means you've installed another mod that affects vanilla weapons, and it's conflicting with WMK. Most commonly, this is FWE, and you'll need to install the WMK-FWE patch available from the FOIP page (link above). If you're using WMK, FWE and RH_Ironsights, you'll need the WMK-FWE-RH_Ironsights patch linked to above.

Q) Why won't the game let me modify this unique weapon?

A) If you're using Fallout Wanderer's Edition (FWE) and the WMK-FWE patch, it intentionally removes the ability to modify unique weapons. I am not the author of the WMK-FWE patch, for the record.

Q) I've uninstalled WMK-FWE and now I can't access the weapon modification menu at workbenches anymore. What's going on, and how can I fix it?

A) When installed, WMK-FWE makes some changes to WMK that it doesn't revert when it's uninstalled; resulting in this problem. Entering these commands into the console should fix it:

startquest WMKAddHiddenPerksOnStartQuest

startquest WMKAddHiddenPerksOnStart2Quest

_________________________________________________

==================

Weapon Mod Kits

Version: 1. 1. 9

Date: 20-02-2010

Author: Antistar (Joseph Lollback)

E-mail: josephlollback@hotmail.com

==================

1. Description

2. Requirements

3. Installation/Uninstallation

4. Playing the mod

5. Frequently Asked Questions (FAQ)

6. Save games

7. Conflicts/Known Issues

9. Modder's Resource Info

10. Contact and Information

11. Legal Stuff/Disclaimer

12. Version History

📊 Mod Details

Game
Fallout3 Mods
Author
Antistar
Version
1.1.9
Downloads
3,747,173
Endorsements
45,978
Category
Gameplay Effects and Changes
Created
1/27/2009
Updated
9/14/2010

🔧 How to Install Fallout 3 Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Fallout 3 →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Fallout 3 commands, item IDs, and more.

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