Welcome To The Wasteland

⭐ ⭐ (242 endorsements) 📥 14,123 downloads 📌 v0.999d 📅 11/14/2008
⚪ Last updated 2008

By Aviram Gottfried · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 12/22/2008 📅 Created: 11/14/2008

🔍 Analysis

  • 👍 1.7% endorsement rate — high engagement, a strong quality signal
  • 🏆 #182 of 420 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

Avirams \"Welcome To The Wasteland\", A Fallout3 balance Mod, New to 0.999a: * Fixed theoretical buggage by prefixing all my custom scripts perks quests and so on with ZZ, to keep them out of the record structure. * Auto-aim reduced by a

The \"Welcome To The Wasteland\" Balance Mod is best used with HARD and VERY HARD difficulty, and contains within it all elements of the Fallout3PaceMod, my XP reducing mod. It is savegame compatible but makes most sense with a brand new game. In fact it might not make any sense at all in an already advanced game, because its whole point is to slow down your characters growth in power and make the world seem more threatening and harsher. The Balance Mod rebalances game systems in Fallout3 in order to give the player more and harder choices to make in the game. Food, radiation, barter skill, \'regular\' skill perks (rather than Educated) are now all IMPORTANT parts of the game. (unlike in vanilla where food is aesthetic and radiation a non-issue). Short Gameplay Explanation* You will no longer get a new level every 10 minutes. You\'ll need to do more quests in order to level up fast. Those XP raising perks might actually be useful (though I still wouldn\'t take em). You no longer get stims and meds and equipment wherever you go. Even ammo is somewhat harder to find, and more expensive. Now you\'ll be scrounging whatever you can get from fallen enemies and the environment so you can go and sell it to buy some more meds or ammo at early stages. You won\'t be carrying a huge load of everything. medicine has weight now, and you need food which is also weighted. think carefully about how much you want to put in Strength, or alternatively in Barter skill and Charisma. You\'ll sigh with relif whenever a quest gives a big payout, knowing that for a while yet you\'ll have the equipment you need. Vanilla-Unecessary skills like Barter are suddenly very good to have, and skill points are that little bit more precious now that you can\'t cheat with clothes or get the educated perk. Unless you specialize a bit more, chances are some of those locks or terminals might actually be out of your reach now. You\'ll be irradiated by the food you now must eat to survive and by the more dangerous environment and creatures. You\'ll sing praise of a high medicine skill for increased radaway effects. Radiation penalties are more severe as well. Your crippling injuries will last a while longer during exploration because stimpacks will either be hard to get and valuable. You\'ll no longer step out of the vault with 16 stims and 200+ 10mm bullets. You\'ll step out of there with very little more than the clothes on your back, and you\'ll have to be couragous indeed to go straight to bandit hideouts. Trekking through the wasteland feels much more like.. well, trekking through a wasteland. If you don\'t take care, you\'ll run out of supplies, and that is bad. You won\'t step out of springvale elementary with a kings ransom of medicine and stimpacks now. you\'ll be happy enough just to get the guns and armor off of raiders in order to sell for food and ammunition. That\'s the kind of balance im talking about. This is what I

📊 Mod Details

Game
Fallout3 Mods
Author
Aviram Gottfried
Version
0.999d
Downloads
14,123
Endorsements
242
Category
Gameplay Effects and Changes
Created
11/14/2008
Updated
12/22/2008

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