Weapon Mod Kits - Unique

⭐ ⭐ (525 endorsements) 📥 14,948 downloads 📌 v1.0 📅 3/6/2009
⚪ Last updated 2009

By SangRahl · Weapons

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 3/13/2009 📅 Created: 3/6/2009

🔍 Analysis

  • 👍 3.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #114 of 313 Weapons mods in this game by downloads

📋 About This Mod

Updates \'Named\' SmallGuns-class weapons with unique textures, incorporating antistar\'s \'Weapon Mod Kits\' modular accessories and upgrades.

Name: Weapon Mod Kits - Unique Version: 1. 1 Date: 3/12/2009 Category: Weapons Requirements: Fallout Script Extender (FOSE), antistar\'s \'Weapon Mod Kits\' (\'WMK\') Author: Sang\'Rahl Source: http://www.fallout3nexus.com/downloads/file.php?id=4643 Description =========== Note: If you prefer not needing \'Weapon Mod Kits\' and/or FOSE, feel free to check out \'Unique Small Guns - No_WMK_Required\'. Note: If you currently use \'Missing Unique Weapons - Enhanced\', YX33A has a patch file to run after \'WMK-U\' to allow Wanda and LawDog to have the same functionality as before: \'Weapon Mod Kit - Missing Unique Weapons Enhanced Patch\' With a long history of item-based gaming from MMUDs, to Fallout1/2, and then on to EQ and WoW, and various other games that try to make the really powerful weapons and armor took exceptionally cool and different from the rest of the riff-raff\'s gear, I was sorely disappointed at the lack of forethought and followthrough presented in Fallout3 where it came to \"Named\" weapons. This mod, in conjunction with Antistar\'s \'Weapon Mod Kits\', hopes to fix that, at least as far as the \'Small Guns\'-class weapons are concerned. With the help and permission of several modders who have released replacer textures, and a bit of my own time and effort at the keys/mouse, a good many of the old, uninspired \'Uniques\' are now given new life. Location ======== All weapons modified in this mod are left untouched in location and method of retrieval. So, if you really want Wanda or the LawDog. 32cal, you\'ll have to either have a mod in use that brings them into the game-world, or simply use the console to retrieve them from the ether. Details ======= MAJOR DISCLAIMER: \'Weapon Mod Kits\' v1. 0. 3 is required for use and, as such, so is FOSE (and any required official patches needed to run FOSE). No support will be given for \'WMK v1. 0\' due to the changes in mesh between that and the FOSE-required versions. This mod is built around and tested with v1. 0. 3 of \'WeaponModKits.esp\'. I will attempt to keep up-to-date with current releases of \'WMK\' that affect Small Guns, but at present I am _not_ planning on expanding to Energy Weapons or Big Guns. I am considering making and releasing an add-on to bring the AA-12 release into compatability with \'WMK-U\', but first I\'d like to not open GIMP for at least a few days. Heheheh. All textures are of \"1stPerson\" resolution, whether equipped or not. So you can mount just mount a weapon on the wall, and they\'ll look as nice as when you are using them for good or ill. Unique scoped weapons no longer use the default reticule utilized by every other scope in the wastelands. If you find you prefer using your own custom scope, all of the .nif files are clearly named so you can just copy your own \'scope01.nif\' and replace the file cooresponding to the desired weapon\'s scope you don\'t like. \'scope_BH.nif\' - Blackhawk \'scope_LR.nif\'

📊 Mod Details

Game
Fallout3 Mods
Author
SangRahl
Version
1.0
Downloads
14,948
Endorsements
525
Category
Weapons
Created
3/6/2009
Updated
3/13/2009

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