Vision Modes
⚪ Last updated 2010Preview

🔍 Analysis
- 👍 3.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #287 of 420 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Adds many vision modes. These include: Night vision, Friend or Foe, Terminator Vision, and two versions of Thermal Vision.
Note: Positive comments and endorsements make me more motivated to work on this mod. If you want to see it continue, do something about it :P
Known issue
Using the N key to cycle vision modes has some odd effects with NPC\'s putting up their weapons. This is half fixed in 1. 4. 3 .
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Changelog AFTER description (Cause I hate scrolling through 20 pages of changes to get to the part that tells me what the dang mod does).
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Description
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For the best explanation of the mod, please see the video section demonstration. Note that it goes up to full 1080p if you want to get the real picture.
This mod adds five vision modes. The mod adds an item to your inventory on first run named . The item is in your apparel section at the bottom and is both hot key ready and takes up no equipment slots (meaning you don\'t have to unequip anything to use it). Upon equiping the item you will be presented with a menu. Upon un-equiping the item, the vision modes will(should) be removed. If you remove or lose the item, a new one will be given to you within a minute. You may also press F10 to call up the menu. Be warned that the modes will not be removed automatically if you use this method, you will have to use the \"Remove All\" option in the menu. Lastly you may press the N key to cycle vision modes. This function is beta and holding the key is not recommended.
The first adds a plain old night vision mode to your view. Nothing new here. It is simple and has no requirements like batteries for those of you who don\'t want to fiddle with that crap.
The second is more sophisticated. It tints the world red, and only adds a very mild brightening to the display. Here is where this mod gets its only real interesting part. This mode highlights living things. See screenshots for a much better explanation. A picture truly says a thousand words in this case. When something dies its highlight instantly* fades. Also when you remove or change modes. This mode fully highlights ONLY living things. Not robots. Its called Terminator vision, and only living things would be valid targets for a Terminator. Robots receive a very dim highlight. Enough to help pick them out of the background in a dark environment, but not the blazing \"SHOOT ME\" sign that living things get.
The third activates a Friend or Foe system. Companions shade green, hostiles shade red, yellow shading for corpses, and everything else shades blue.
The fourth adds a very basic thermal mode. Living or robotic things shade red/yellow. This has minimal impact on your ability to see the world around you. See screenshot for example of Megaton at night using this mode.
The fifth adds a Predator style thermal vision to the world. This has been modeled after the movie version, not the games. Anything that is not alive, or at least robotic, is very difficult to make out, due to the low heat
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- Thomasd1979
- Version
- 1.4.4
- Downloads
- 7,967
- Endorsements
- 303
- Category
- Gameplay Effects and Changes
- Created
- 6/2/2010
- Updated
- 7/12/2010
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