Tactical Weapons Pack by Cornflower - CALIBR

⭐ ⭐ (214 endorsements) 📥 5,001 downloads 📌 vb2 📅 10/4/2009
⚪ Last updated 2009

By Frederyck and Alkador and Cornflower · Weapons

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/25/2009 📅 Created: 10/4/2009

🔍 Analysis

  • 👍 4.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #308 of 313 Weapons mods in this game by downloads

📋 About This Mod

This is an attempt to combine and debug Tactical Weapons by Frederyck with Tactical Weapons CALIBR by alkador. It does not require either of those mods, but of course it requires CALIBR. The weapons can be found in Craterside Supply and

What\'s this? ------------------------ This is an attempt to combine and debug \"Tactical Weapons\" by Frederyck with \"Tactical Weapons CALIBR\" by alkador. It does not require either of those mods, but of course it requires CALIBR. The weapons can be found in Craterside Supply and with Chief Gustavo. What did I change? ------------------------ All container modifications were removed from the .esp and replaced with a script that places the weaponry in the various merchants\' inventories instead, hence hopefully reducing conflicts with other mods. All versions of the H&K MP5 are set to use CALIBR 9x19mm The . 45 Assault Rifle is set to use CALIBR . 45 ACP (obviously) The reasoning behind this blasphemous re-chambering is that I would like to use CALIBR ammo for all weaponry, so you can make your own ammunition using the ever-present workbenches. All Benelli\'s are set to use vanilla Shotgun Shell. A number of minor errors were fixed. How do you install this? ------------------------ If you have the original packs, remove/inactivate Tactical Weapons by gRs Frederyck.esp and/or Tactical Weapons-Calibr-V3.esp If you feel the need, you can remove the folders that were included with the original mods otherwise just let this mod overwrite everything, since this mod contains all textures, sounds, forms, models, etc, from both of those mods. Download, unpack, use FOMM. If you don\'t know how, read this: http://thenexusforums.com/index.php?showtopic=120735 What about Compatibility? ------------------------- You need CALIBR installed. Other than that it should be compatible with everything. The stuff is added to Gustavo\'s and Moira\'s original containers on \"New Game\". After that the script runs every five minutes (real time) and checks if it\'s Monday or Thursday. If it is, it checks if all the stuff is there, if not, it adds it. Basically, there\'s a new delivery each Monday and Thursday. I made it this way because I couldn\'t get the \"extra container\" trick to work as advertised in the GECK tutorial, despite lots of support from friendly people at the Bethesda Game Studios Forums. JustinOther made the basic script for me, all credits to him if it works. If it doesn\'t, I probably misunderstood everything. Theoretically, it should work with an \"un-clean\" save, although I give no guarantees. And no, there should be no extra lag because I added a lot of \"do-only-once\" flags to the script. Who am I? ------------------------ I\'m Cornflower. I used to run a NWN persistent world, where I modded a bit (some 600 hours of initial building, then a couple of years supporting and further developing). I work part time as an IT Security Guru. Some personal keywords: Wife, 2 kids, Swedish, Camaro, Shetland Sheepdogs. Disclaimers ------------------------ Disclaimer: Basically, I have absolutely no idea what I\'m doing, neither in FOMM, GECK nor FO3Edit. If this mod actually works, no

📊 Mod Details

Game
Fallout3 Mods
Author
Frederyck and Alkador and Cornflower
Version
b2
Downloads
5,001
Endorsements
214
Category
Weapons
Created
10/4/2009
Updated
10/25/2009

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