Simple Needs Expanded
⚪ Last updated 2019Preview

🔍 Analysis
- 👍 1.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #292 of 420 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Name: Simple Needs Expanded
Requirements: 7-Zip, SimpleNeeds.esm, FOSE
Recommended: Fallout Mod Manager
Author: Clockmon
Description Summary
===================
This mod expands upon the original Simple Needs mod from Treb by altering various aspects of the eating, drinking, and sleeping needs, including making many factors configurable. V1. 1 adds a HUD and other adjustment. V1. 2 fixes a bug and adds a HUD color option.
Summary Overview
================
I really liked Treb's Simple Needs mod for basic food, water, and sleep requirements. I decided to change it and have used it for a while. After a time I thought maybe others would enjoy my "expanded" version like I do.
(1) Adds a menu to configure various factors with default levels, such as how often to check your needs, how much of each you need daily, and player feedback.
(2) Increased the number of needs levels from 4 to 5.
(3) Change the levels of ill effects from 1 to 5 with increasing severity.
(4) Changed some of the processing, including how sleeping works.
If you installed the Unofficial Fallout 3 patch by Benwah and team, every effort is taken to ensure this mod and compatibility patches incorporate those fixes so they are not undone.
If you want a more in-depth needs system, I recommend:
BasicNeeds by AnT01, https://www.nexusmods.com/fallout3/mods/1222
RI - Primary Needs by KSchenk, https://www.nexusmods.com/fallout3/mods/2125
Full gory details are at the bottom.
V1. 1 Changes
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(1) Adds a basic HUD that shows your Food, Water, and Sleep quotas. You can customize the HUD movement key in case of overlapping. The counter color is based on the quota and difficulty level. The HUD works best when checking quotas hourly.
(2) Adds the Simple Needs effect descriptions to ingestibles to see on the inventory screen (Stimulant, Good Meal, Good Water, etc.). If you don't see a Needs effect, you won't get any food or drink benefit. This makes it easier to identify food and beverages that need a Simple Needs compatibility patch.
(3) You now suffer separate hit point damage from each major condition (starvation, dehydration, fatigue) instead of the same amount regardless of how many are in effect. This means -5 points for one, -10 for two, and -15 if suffering from all three.
(4) You can delete and add the menu via a console command if you are satisfied with your settings and need to declutter the inventory.
Delete the menu: StartQuest SimpleNeedsDeleteMenu
Add the menu: StartQuest SimpleNeedsAddMenu
(5) The menu token's biped object code was removed to prevent anything from being unequipped when opening the menu. I had it set to the NoseRing flag, which I thought no one used. However, I found an armor item (one of my favorites, no less) which uses that flag.
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- Clockmon
- Version
- 1.2
- Downloads
- 7,747
- Endorsements
- 120
- Category
- Gameplay Effects and Changes
- Created
- 4/26/2018
- Updated
- 11/27/2019
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