Revamped Leveling

⭐ ⭐ (974 endorsements) 📥 18,559 downloads 📌 v1.3 📅 6/6/2013
⚪ Last updated 2013

By polbashkisneslo · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/22/2013 📅 Created: 6/6/2013

🔍 Analysis

  • 👍 5.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #142 of 420 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

Changes the way you get and modify your stats. No forced level-ups - distribute stat points whenever you want. Fully customizable rate of Perks per level. Get S.P.E.C.I.A.L. points by leveling. Reworked S.P.E.C.I.A.L. bobbleheads and more.

====================== Description: ====================== Changes the way you get and modify your stats. - No forced level-ups. You can skip assigning skill points right away and all unassigned stat points will be preserved. - Fully customizable rate of Perks per level - You will get SPECIAL points by leveling (customizable) (SPECIAL bobbleheads altered to balance this) - You can distribute any unused points whenever you want - Customizable skill points rate and slower/faster leveling rate. When you reach level 2 you will be able to distribute any unused points via PipBoy (or optionally using \"Character Stats\" item if you enable it in the configuration menu). It will allow you to assign points you get at level-up (or other way). Also you can use this to view your base skill points or available perks (you need at least one free perk point to view the list) without changing anything. When you level up only skill point window will show up and you can either skip it or distribute any amount of available skill points you wish. If you\'ve got Perk or SPECIAL points message saying that will be shown. You can skip improving your stats for many levels and have more challenging game or have the advantage of strategically saving points for the moment you really need them. After getting you first XP reward or after mod installation you will see initial configuration menu allowing you to customize settings (XP, Skill point, Perk, SPECIAL and Tag skill rates). You will have to use the console to change these later (you are not supposed to)(hint: \"StartQuest rlvConfig\"). By default you will get one Perk per level and one SPECIAL point every four levels (balanced for 30 level cap) Perk and SPECIAL rates are controlled by two float global variables rlvPerkRate and rlvSpecialRate. Default values are 1 and 0. 25 respectively. If you want \'x\' perks per \'y\' levels set variable to value of x/y in the console. For example: 2 perks per level = 2; 1 perk / 2 levels = 0. 5; 5 perks per 4 levels = 1. 25; 1/3 = 0. 334 etc. SPECIAL rate works the same way. Console command examples: set rlvPerkRate to 1. 334 set rlvPerkRate to 3 set rlvSpecialRate to 0. 1667 SPECIAL bobbleheads are reworked. They don\'t give you points (you will get all 7 by leveling with Broken Steel level cap). Instead they can be activated at a bobblehead stand to free one point from the stat once. No need to rush for them now and it\'s especially good if you use mod randomizing bobblehead placement. In addition during the Trouble on Homefront quest you can visit your vault room for a SPECIAL baby book which will allow you to free up to 7 points (one from each stat) once. Tag skills give only 5 points initially but double progression rate - you will get two skill points per one assigned to that skill (similar to FWE). Skill point cap of 100 and SPECIAL cap of 10 are removed. You have to use another mod if you want skills above 100 or stat

📊 Mod Details

Game
Fallout3 Mods
Author
polbashkisneslo
Version
1.3
Downloads
18,559
Endorsements
974
Category
Gameplay Effects and Changes
Created
6/6/2013
Updated
7/22/2013

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