Restoration Project

⭐ ⭐ (174 endorsements) 📥 5,217 downloads 📌 v1.2a 📅 4/12/2014
⚪ Last updated 2014

By Tome326 · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 5/3/2014 📅 Created: 4/12/2014

🔍 Analysis

  • 👍 3.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #397 of 420 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

This mod aims to restore a large amount of the content that was cut from the game.

RESTORATION PROJECT

IMPORTANT ANNOUNCEMENTS GO HERE: This mod has gone to the back-burner for a while. I will continue to work on this, but I am making another mod that requires more attention. When I am in-between sequences with it, I will work on this.

Essentially, this mod does three different types of “restoration.” The obvious one is restoring items and objects cut from the game. Another, less obvious one I started for me, is restoring towns and small settlements to what I think they should have been to start with. The last is restoring functions of game play that were somewhat implied, such as a disguise system.

Requirements: FOSE

What does this mod change: There is a fairly long list for this one, as I list everything(mostly) that is added, so this will function as the Change Log. Version 1. 0a: Creatures and NPCs Dogmeat: There is a unique texture meant for Doc in Tranquility Lane. It is a German Sheppard. I applied it to Dogmeat.

Mister Mulberry: This unique mister handy will make his home in Megaton, and will be a new way to finish “The Power of the Atom” Quest when he is fully complete. Although for now, he is useless to you.

Deputy Weld: I gave Deputy Weld a badge and a tattoo. That’s really it.

Outcast Eyebot: Added an Outcast variant for the Eyebot that is now used in some patrols and guards.

Outcast Mister Gutsy: There is a texture for an Outcast Mister Gutsy that has been added, and will now be on some patrol routes and guards.

Outcast Patrols: Randomized the Outcast patrols with the new robots.

Guards: Created Megaton guards so that the town is defended. Towns and Settlements: Megaton: I added an entrance structure to the outside of Megaton, as well as a skywalk is the town connecting most of the areas together. Both areas are fully navmeshed.

Fort Independence: I added more Outcast guards and Outcast robot guards, as well as creating a fairly defensive border between them and the raider filler Fairfax.

Rivet City: Nothing to big here, just added some guards to the stairwell at the bridge area.

Raven Rock: This one is in the process of being upgraded. I have added a small barricade outside the facility.

Statics: Raider Graffiti: I am in the process of adding the other 14 raider graffiti’s throughout the wasteland.

Recycler: This item has been added, but is as of right now, non functioning. It has yet to be fully scripted.

Lawn Mower and Remote: I am in the process of adding the remote control lawn mower and it’s remote to the wasteland.

Items: Molotov Cocktail: I remade the Molotov Cocktail, with a recipe you need to find and everything.

Nuka~Cocktail: I remade the Nuka~Cocktail, with a recipe you need to find.

📊 Mod Details

Game
Fallout3 Mods
Author
Tome326
Version
1.2a
Downloads
5,217
Endorsements
174
Category
Gameplay Effects and Changes
Created
4/12/2014
Updated
5/3/2014

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