More Camps

⭐ ⭐ (321 endorsements) 📥 7,604 downloads 📌 vv1.2 📅 5/12/2015
⚪ Last updated 2015

By big0ofN · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 6/13/2015 📅 Created: 5/12/2015

🔍 Analysis

  • 👍 4.2% endorsement rate — high engagement, a strong quality signal
  • 🏆 #296 of 420 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

✅ Space between RobCo Facility and Fort Independence.
✅ South of Megaton.
✅ Parking lot between Car Dealership and Fairfax Ruins.
✅ Both North and South of Jury Street Metro Station.
✅ NW of Shalebridge.
✅ West of Grisley Diner.

I got tired of quest mods for a minute so here's a little mod to add some enemy camps around some of the barren wastes.

UPDATE (6/3/2015):

New version up with a fewGhoul Militia camps and Enclave Scout camps. (Not thoroughly tested but no foreseen bugs.) INTRODUCTION:

Hey guys. I got a little burnt out on quest mods for a minute so I figured I'd spend a couple of days making some enemy camps around the wasteland (about everywhere outside of the metro). This should add Raider/Super Mutant camps and a few Ghoul infestations to random unused areas. I also added a few enemies to existing areas like more robots outside of the National Guard Depot and radscorpions at Jocko's Pop & Gas Stop. Everything should be far enough away from everything else so as to not interfere with critical people/objects. It's not some big work of art or anything. But if you've played the game a few dozen times you might appreciate the small surprises.

Areas altered:

  • Space between RobCo Facility and Fort Independence.
  • South of Megaton.
  • Parking lot between Car Dealership and Fairfax Ruins.
  • Both North and South of Jury Street Metro Station.
  • NW of Shalebridge.
  • West of Grisley Diner.
  • West of Canteberry Commons.
  • Jocko's Pop & Gas Stop.
  • National Guard Depot.
  • Town North of National Guard Depot.
  • East of Little Lamplight.
  • NE of NorthWest Seneca Station.
  • South of Fort Constantine.
  • East of Clifftop Shacks.
  • SE of Raider Controlled Satcom Array.
  • Several ghoul infestations around areas with irradiated puddles/barrels.
  • A few ghoul militia camps.
  • A few Enclave Scout camps.

There might be more. I'm tired. I don't know. Just wander around. Should be fine. THESE ARE ROUGH POSITIONS AND SEMI-FAR AWAY FROM EXISTING LOCATIONS... DO NOT EXPECT TO FIND THEM GOING IN THE IMMEDIATE DIRECTION.

INSTALLATION:

Normal stuff. Extract. Drag. Click .esp on. etc.

COMPATIBILITY/REQUIREMENTS:

This is just an .esp that only uses assets from Fallout.esm. HOWEVER, if you use MMM this may be a bit much since, for instance, most of these raider camps have an average of 5 raiders in a relatively small space.

BUGS:

I have the camps semi-enclosed but I didn't change any nav-meshes so if you approach from an odd angle enemies may just keep charging into objects, etc.

📊 Mod Details

Game
Fallout3 Mods
Author
big0ofN
Version
v1.2
Downloads
7,604
Endorsements
321
Category
Gameplay Effects and Changes
Created
5/12/2015
Updated
6/13/2015

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