More Camps
⚪ Last updated 2015Preview

🔍 Analysis
- 👍 4.2% endorsement rate — high engagement, a strong quality signal
- 🏆 #296 of 420 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
I got tired of quest mods for a minute so here's a little mod to add some enemy camps around some of the barren wastes.
UPDATE (6/3/2015):
New version up with a fewGhoul Militia camps and Enclave Scout camps. (Not thoroughly tested but no foreseen bugs.) INTRODUCTION:
Hey guys. I got a little burnt out on quest mods for a minute so I figured I'd spend a couple of days making some enemy camps around the wasteland (about everywhere outside of the metro). This should add Raider/Super Mutant camps and a few Ghoul infestations to random unused areas. I also added a few enemies to existing areas like more robots outside of the National Guard Depot and radscorpions at Jocko's Pop & Gas Stop. Everything should be far enough away from everything else so as to not interfere with critical people/objects. It's not some big work of art or anything. But if you've played the game a few dozen times you might appreciate the small surprises.
Areas altered:
- Space between RobCo Facility and Fort Independence.
- South of Megaton.
- Parking lot between Car Dealership and Fairfax Ruins.
- Both North and South of Jury Street Metro Station.
- NW of Shalebridge.
- West of Grisley Diner.
- West of Canteberry Commons.
- Jocko's Pop & Gas Stop.
- National Guard Depot.
- Town North of National Guard Depot.
- East of Little Lamplight.
- NE of NorthWest Seneca Station.
- South of Fort Constantine.
- East of Clifftop Shacks.
- SE of Raider Controlled Satcom Array.
- Several ghoul infestations around areas with irradiated puddles/barrels.
- A few ghoul militia camps.
- A few Enclave Scout camps.
There might be more. I'm tired. I don't know. Just wander around. Should be fine. THESE ARE ROUGH POSITIONS AND SEMI-FAR AWAY FROM EXISTING LOCATIONS... DO NOT EXPECT TO FIND THEM GOING IN THE IMMEDIATE DIRECTION.
INSTALLATION:
Normal stuff. Extract. Drag. Click .esp on. etc.
COMPATIBILITY/REQUIREMENTS:
This is just an .esp that only uses assets from Fallout.esm. HOWEVER, if you use MMM this may be a bit much since, for instance, most of these raider camps have an average of 5 raiders in a relatively small space.
BUGS:
I have the camps semi-enclosed but I didn't change any nav-meshes so if you approach from an odd angle enemies may just keep charging into objects, etc.
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- big0ofN
- Version
- v1.2
- Downloads
- 7,604
- Endorsements
- 321
- Category
- Gameplay Effects and Changes
- Created
- 5/12/2015
- Updated
- 6/13/2015
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