IMCN - Imps More Complex Needs

⭐ ⭐ (890 endorsements) 📥 32,438 downloads 📌 v1.5.1 📅 2/26/2010
⚪ Last updated 2010

By ImpOfThePerverseMods · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/14/2010 📅 Created: 2/26/2010

🔍 Analysis

  • 👍 2.7% endorsement rate — high engagement, a strong quality signal
  • 🏆 #89 of 420 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

The \"most ridiculously over-the-top\" needs mod for Fallout 3. Supports FWE, RiPnO, MMM, BLTC, FOOK2 and See You - Time for Bed

Imp\'s More Complex Needs by Imp of the Perverse *********************************** Update News IMCN 1. 5. 1 Released 8/30/10 ** Updates MMM and FWE patches to RC6 and 6. 0 Fixes broken doctor and infirmary healing IMCN 1. 5 Released 8/23/10 Rebalances penalties and bonuses Includes Ambient Temperature compatibility - temperature will effect rate of dehydration Restructured for upcoming Powered Power Armor patch (inventory weight factors in to calorie and water consumption calculations) Power Armor will drastically reduce dehydration rates (via waste recycling) Hematophage quickfix has been incorporated Grill can now be converted to a static to prevent it from getting lost when put on display Cannibal perk will now improve ghoul flesh nutrients (MMM patch) A hydration burn rate bug has been fixed (the run multiplier was applied twice) ********************************** Big thanks to Mazakala for use of his Portable Campfires mod (which is still compatible with IMCN.) http://www.fallout3nexus.com/downloads/file.php?id=1872 IMPORTANT: If you are updating to 1. 5, remember to uninstall via the IMCN config menu before copying in the new files. The penalties and bonuses have been rebalanced, so you must dispel all of them by uninstalling or face permanent stat changes. ******************************** Description: This is a hunger/thirst/sleep simulator that independently tracks blood alcohol content, hydration, calories, protein, nutrients, and the degree of fullness. Hunger/Thirst, Sleep, and Blood Alcohol tracking can be individually disabled, paused, and reset via a menu item in the aid section of your pipboy. Your character will gain or lose weight depending on diet and the amount of activity, through both body fat and skeletal muscle. ********************************** QUICK HINTS: Some people get scared off of this mod by the initial complexity and the long readme, so here are some quick pointers: There are more things to keep track of in this mod, but its meant to be intuitive by mimicking real world food. If your protein is low, eat meat. If your calories are low, eat noodles or drink something sugary. If your nutrients are low, eat something healthy, like fruit, or a food that you have the associated perk for. Entemologist and insect meat, Punga Power and punga fruit, Party Boy/Girl and wine. You can mouse over foods in your pipboy to check their nutrition statistics. When you eat a meal, try to get all of your levels up to about 200%, this will prevent you from having to eat too often, and will likely earn you some bonuses. Wearing power armor will reduce your calorie and fluid consumption. Be careful how much alcohol you drink. A beer will give you a buzz, but a fifth of scotch might kill you. Eating bloatfly meat will sober you up (by making you violently ill). Grill meat using the portable

📊 Mod Details

Game
Fallout3 Mods
Author
ImpOfThePerverseMods
Version
1.5.1
Downloads
32,438
Endorsements
890
Category
Gameplay Effects and Changes
Created
2/26/2010
Updated
9/14/2010

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