Headshots and Realistic Limb Damage Behaviour
⚪ Last updated 2019Preview

🔍 Analysis
- 👍 4.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #298 of 420 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Modify gameplay for headshot kills and realistic limb damage behaviour for NPCs, Creatures, and optionally your PC. Works with FWE and MMM and ALL DLCs.
UPDATED to ver. 1. 2, see the changelog (below) for details!
Description:
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This is a super simple mod I did for myself, but thought I may share it with others. As most of the rest of you,I really got tired of shooting things in the face 20 times in order to kill them. So, I decided to make this mod to allow a "headshot kill" (in most cases) when in battle. I realize there are several other mods out there that do this, but they are small, abandoned, or very limited in scope. Besides, I wanted to also add some extra bits that basically make things harder to kill, according to common sense, i.e., if you shoot the legs off a scorpion or ant, you're going to do very little to diminish its desire to fight. Furthermore, most "battle NPC's" (mutants, robots, etc.) are going to be a little bit harder to bring down now, since their purpose, after all, was to be durable in a fire fight. And have you ever seen how difficult it is to bring down a bear??? (HINT!) I'm hopingI did not ruin the balance at all in the game, since things like "crippling" are going to be tougher to do now.
For the most part, the multiplier for a head shot has been DRASTICALLY increased, but the VATS chance to hit has been DRASTICALLY decreased. So, you'll find it a little more difficult to VATS a head shot now. Other modifications to damage have pretty much been adjusted as follows, but these are general rules, though there are exceptions:
arm damage -- 15%-20%
leg damage -- 40%-45%
torso damage -- 100% (for most, but adjusted for what I consider should be "tougher to kill")
limb damage (for creatures) -- anywhere from 10%-40%
Compatibilities:
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I've tried to fit this in with FWE, since that is the mod that I use, so it shouldn't terribly break the settings that FWE uses for damage, but you could also use it INDEPENDENTLY of FWE if you like. It doesn't appear to affect VATS mods, or cripple mods since it only makes changes to BodyPartData in creature/NPC records.
I thought this would be a good opportunity to learn GECK and benefit my gameplay at the same time. It is my first mod, that I just did in some free time today...so BE GENTLE! I would be happy to listen to recommendations and modifications for this mod in comments, and would definitely consider implementing them! (just as soon as I learn how) I look forward to learning GECK and though I'll never make my own levels, I do really enjoy the various gameplay changes.
Installation:
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Download and install with NMM. Place them close to the bottom of your load order (yeah, I know everyone says that!). But,I have them right before my last three mods, which are xCALIBRammo_FWE, Flora Overhaul, and DC Moods.
There are four (4) ESP's for this mod:
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- mealyman
- Version
- 1.3
- Downloads
- 7,585
- Endorsements
- 325
- Category
- Gameplay Effects and Changes
- Created
- 10/2/2014
- Updated
- 1/5/2019
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