Handguns Rebalance-Buff
⚪ Last updated 2024Preview

🔍 Analysis
- ✅ Updated 1 day after the latest game patch — actively maintained
- 🏆 #95 of 258 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Rebalances/Buffs the handguns. Gunslinger/Commando Perk gives you 25 Percent Damage Increase
I'm was tired of the 10mm pistol being just ok straight off the Vault and the rest of the handguns being complete crap. So I decided to rebalance them
Gunslinger Also gives a 25% bonus of damage with its affected weapons (Also Commando will do the same)
Now this means Gunslinger would need extra requirements: 6 Agility and 45 Small guns. While Commando would need: 6 Agility 75 Smallguns And availability from level 8 > 10
10mm Pistol: Damage 9 > 10 | Firing rate 6 > 9 | Magazine 12 > 15 | Now with a faster fire rate, a bigger magazine (same as Glock 20) and Slight more power, the 10mm is a more useful side arm that can still be handy with the gunslinger perk. (Autumn's Damage now 15)
Silenced 10mm Pistol: Damage 8 > 10 | Magazine 12 > 10 | The Silenced Pistol always had a secret, 2x critical. At the cost of lower health.
32 Pistol: 6 > 20 | It makes no sense for it being so useless when the hunting rifle uses the same ammo. (I just roleplay thinking Bethesda was not full of boneheads and used a proper caliber aka . 38 special, for the hunting rifle and the pistol) ... Use my . 38 Special mod? :D . 38 Special (. 32 caliber replacer)
10mm Sub Machinegun: Damage 7 > 10 | Fire rate 10 > 12 | Now no longer a convenient downgrade to the pistol, the SMG now offers equal power but higher DPS and capacity. Making your 10mm Rounds useful during late game. (Sidney's now 11 Damage)
Chinese pistol: Damage 4 > 13 | No longer a pea shooter, The Chinese pistol offers more power than your standard 10mm but at the cost of a smaller magazine and slower fire rate.
Dart Gun: 6 > 12
Laser Pistol: 12 > 16 | It's difficult to find ammo and to get the weapon itself, therefore the Laser pistol should give something more to those energy weapons users than a simple slight more power than a 10mm.
Plasma Pistol: 25 > 28
Sawed Off Shotgun: AP Cost 37 > 20 | Crit damage 0 > 6 (6X9 pellets = 54 max critical damage) Now has crits | for some reason, Bethesda didn't give criticals to the sawed off. But keep in mind, even if the AP cost is reduced, criticals don't work with shotguns during VATS (It only applies the crit damage to a single pellet instead of them all (Knee capper also has criticals now)
Scoped 44 Magnum: Damage 35 > 40 | slight buff, So you don't feel like you HAVE to get the Blackhawk to no feel like wasting those precious, hard to get, . 44 magnum rounds
Wild Bill Side Arm: Damage 10 > 25
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- DistantWanderer
- Version
- 1.0
- Downloads
- 260
- Endorsements
- 23
- Category
- Gameplay Effects and Changes
- Created
- 6/5/2024
- Updated
- 6/5/2024
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