GTO
⚪ Last updated 2009🔍 Analysis
- 👍 3.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #367 of 437 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Version 2 removes speed changes and enhances AI funtions as well as adding more supports for FOOK, FWE, MMM, XFO...
Version 2 of G. T. O. - removes the speed changes for the player, it is back at default. Means that NPC speeds are reset to deafault as well. So disregard any speed changes in the description below, it only applies to version 1 of G. T. O. - enhanced compatabillity for FOOK, FWE, XFO, MMM - small tweaks to improve AI LOAD ORDER FOR VERSION 2 ONLY - I suggest loading this mod !!BEFORE!! FWE, XFO,FOOK, MMM and any other mod that changes gameplay just to be safe. This mod changes options that other mods dont. But just incase i missed one, load it before everything anyways and so to let your other mods overwrite my mod. As of now no other mod makes changes to the heart of my mod which is the changes to the A. I. VERSION 1 Name: G. T. O. Gameplay Tweaks for Overhauls for Fallout 3 Version: 1. 0 Author: taylorsd Date: 02/25/09 Description ============================================== Tweaks that go along with overhaul packs such as FWE, XFO, MMM, etc...( these are the packs i use and have tested this plugin with BUG FREE ) OR it can be used as a standalone plugin if you dont use it with overhaul packs, but was made to go along with their difficulty settngs, gameplay willl be different if used as as standalone. The following tweaks add to Overhual packs by adjusting different settings that these overhual packs do not touch. If you like gameplay closer to realism, then this is for you. TWEAKS: NPCS dont dodge your bullets like superman anymore, the chance for them to dodge is lowered drastically ( need to use my speed settings with this mod for it to work like its meant too, settings that increase the games default speed settings or that just use the default settings are way too fast. IF you dont know what im talking about, its when the NPC moves really fast left or right when shot at ) NPCS cover more when attacking you with guns instead of dodging bullets ;) ( instead of dodging your bullets they tend to cover more and fire from cover, but will still advance on you and attack close range ) NPCS and SuperMutants at lower levels have a lower percentage to hit you and will actually MISS you more when they fire at you, the higher their skill and level the higher percentage they will hit you NPCS engage at you from further distances, and depending on their level and skill, on if they hit you, using my new settings that is NPCS and SuperMutants now are more cautious about running and charging you, they tend to stay back and fire, take cover and advance on you. (SuperMutants still charge you more, because they are stupid. Melee weapon using NPC\'s still come at you, but will flee if taken too much damage) NPC\'s and Creatures will run for their life more and take cover if they are about to die. Shooting Creatures and NPC\'s in the head and other body parts are ranged depeding on the size of the head, and the skill of the player. ( shooting a dog in the h
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- taylorsd
- Version
- 1.0
- Downloads
- 887
- Endorsements
- 31
- Category
- Gameplay Effects and Changes
- Created
- 2/26/2009
- Updated
- 5/13/2009
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