Ballistics Modular Edition
⚪ Last updated 2009🔍 Analysis
- 👍 3.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #308 of 437 Gameplay Effects and Changes mods in this game by downloads
📋 About This Mod
Changes Bullet Physics, mroe realistic, or option to reduce the amount of tracers.
Just so everyone understands, this mod doesnt take away the weapons max distance, it just decreases its max effective range and is more tuned when combined with a mod that actaully adjust the individual weapons max and minimum range. This mod just deals with the bullet, For Example... I use this mod, which decreases the bullets max distance I have another mod made by me which decreases individual weapons max range What this does; i use a VSS Vintorez, 10mm bullet It will shoot all the way acoss the cell, but i have to aim a little higher to adjust my aim for the distance, second it doesnt hit the target immediately, there is a time delay due to the bullet catching up with its target, resembling real world physics. This mod is a working modders resource, as it combines most of the current user made and vanilla bullets into one mod, and i adjusted each one, to due what is in my example ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name: Ballistics-Modular Edition for Fallout 3 Version: 1. 0 Author: taylorsd Date: 06/18/09 Description ============================================== THis MOD works whether you have all, None, 1,or 2 of these mods supported below. IF you dont use any, it will only change the Vanilla Projectiles. If you use FOOK and some of HeroinZero Weapons, then it will only change those and vanilla projectiles. There is no dependency except Fallout3.esm Mods supported FOOK(1. 6) 20thCentury Weapons F03 Wanderers Edition(MR1) HeroinZeroWeaponsMod HeroinZero Individual Plugins Classic Fallout Weapons ~Any other mod whose weapons use vanilla projectiles or same projectiles frOm the above listed mods. ___WHAT IT DOES___ TWO .esp files, choose only one, load it after any or all of the mods listed above, or any other mod that changes,modifiesm, or adds new weapons that change projectiles Ballistic-ALL-LessTracers.esp Changes the 100% chance for weapons that use tracers to 10% chance. So a minigun instead of firing all tracers, fires 1 tracer every 10 rounds A pistol will fire 1 tracer about every 10 rounds or less. This file also removes the smoking barrell effect from most weapons for realism and performance. Shotguns and high powered sniper rifles, and some other high caliber rounds keep their smoking barrel. Ballistic-ALL-MoreRealism.esp Changes the 100% chance for weapons that use tracers to 10%, removes tracers from weapons that normally dont use tracers, like pistols and SNiper rifles, Reduces the distance a bullet can fire depending on the caliber of the bullet. Sniper rifles bullets shoot the farthest. Pistols can only shoot a short distance. Assault rifles are in between. BB guns arent suppose to be able to shoot across the wasteland, niether are pistols!!! Smoking barell effect is removed from most weapons that shouldnt have it. LIKE BB GUNS!!! What THE HELL!!! NOTE:: This mod does not change anything a
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- taylorsd
- Version
- 1
- Downloads
- 982
- Endorsements
- 30
- Category
- Gameplay Effects and Changes
- Created
- 6/18/2009
- Updated
- 6/18/2009
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