FWE Weapons Pack
⚪ Last updated 2010Preview

🔍 Analysis
- 👍 3.9% endorsement rate — high engagement, a strong quality signal
- 🏆 #40 of 313 Weapons mods in this game by downloads
📋 About This Mod
✅ This is a compilation of 30 different weapon mods from various mod makers. I dont claim credit for any
✅ of the assets. All the mods I have used are properly credited in the readme document.
✅ ___________________
✅ --Mod Requirements
✅ ___________________
✅ -Fallout 3 patched to 1. 7
Adds 30 new FWE compatible weapons.
- *FWE Weapons Pack v3. 0**
- This is a compilation of 30 different weapon mods from various mod makers. I dont claim credit for any
- of the assets. All the mods I have used are properly credited in the readme document.
- ___________________
- --Mod Requirements
- ___________________
- You dont need to have older versions of the Weapons Pack mod as I intend to release 3. 0 on its own. You can safely overwrite the previous mod with this one. But just to be safe, uninstall the old mod and install 3. 0 fresh.
- -Fallout 3 patched to 1. 7
- -FWE version 6. 03
- -Caliber
- -Craft
- If you can run FWE 6. 03 you should be able to run this mod.
- Sleep for 3-4 days so that the mod changes can take place proper.
- Do not use this mod if you dont have FWE installed!!!! It uses custom FWE scripts for some of the weapons so FWE is a must.
- ____________________
- --Install/Uninstall
- ____________________
- With FOMM
- I think by now if you use FOMM you should know how to install and uninstall your mods so I\'ll skip this part.
- Manual install
- Copy and paste \"Data\" folder into your Fallout 3 folder.
- Select \"FWE weapons pack\" ESP and start in FOSE.
- Uninstall
- Delete these folders
- ... Meshes\\weapons\\FWE weapons pack
- ... Textures\\interface\\icons\\pipboyimages\\weapons\\FWE weapons pack
- ... Textures\\weapons\\FWE weapons pack
- ... Sound\\FX\\WPN\\FWE Weapons pack
- Delete \"FWE Weapons Pack\" ESP
- Refer to screenshots for list of weapons and ammo.
- ________________________
- --Changes and additions
- ________________________
- Added
- Added 9 new weapons, total weapon count is 30.
- Weight added to new ammo.
- Changed \"base VATs to-hit chance\" of all weapons cause I was mistaken about its purpose.
- Improved LR300 assault rifles to make them worth hunting for.
- Lots of other changes.
- Refer to screenshots for list of weapons and ammo.
- ______________________
- --Multiple Fire Modes
- ______________________
- FN Scar - Full auto and Semi
- Full auto is standard mode and semi is a single shot mode that increases
- the base damage and critical damage of the weapon. Weapon spread is also reduced to . 1 in Semi mode.
- Press \"M\" when the weapon is at ready to change modes.
- SturmGewehr 44 - Full auto and Burst
- Full auto is standard mode and burst mode fires 5 rounds per shot. Burst fire also increases critical rate
- and critical damage but base damage remains the same. Weapon spread is also reduced in Burst mode.
- Press \"M\" when the weapon is at ready to change modes.
- ___________________________________
- --Weapons with multiple ammo types
- ___________________________________
- Franchi Spas: Shotgun Shells/ Black Taurus Shells
- LR300 Specialist: 5. 56mm Rounds/ LR300 Fragmentation Rounds/ LR300 Concussion Rounds
- M4 Wasteland Master: 5. 56mm Rounds/ 4. 73mm caseless Rounds/ 7. 62mm Rounds
- Medusa Mk2: 32 Caliber Rounds/ 45acp Rounds/ 14mm Rounds
- To change ammo equip the wea
📊 Mod Details
- Game
- Fallout3 Mods
- Author
- Beck11
- Version
- 3.0
- Downloads
- 37,646
- Endorsements
- 1,474
- Category
- Weapons
- Created
- 7/24/2010
- Updated
- 10/31/2010
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