FWE-FOOK Merger -NEW VERSION-

⭐ ⭐⭐ (1,314 endorsements) 📥 75,056 downloads 📌 v4.30 📅 11/27/2009
⚪ Last updated 2010

By Echelon · Gameplay Effects and Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 1/20/2010 📅 Created: 11/27/2009

🔍 Analysis

  • 👍 1.8% endorsement rate — high engagement, a strong quality signal
  • 🏆 #53 of 420 Gameplay Effects and Changes mods in this game by downloads

📋 About This Mod

Mergers various conflicts between Fallout Overhaul Kit & Fallout Wanderers Edition - a new version for FOOK2 1.0 & FWE 4.1.1 above & beyond.

Currently Outdated :(

09-12-10: Woah FALLOUT 3 looks good with all these new mods floating around - making me want to return here and mod again :) - stay tuned!

FWE-FOOK merger -old version- -outdated. wont work with current version of FWE, hence this mod.

These two ESPs merge the various files from the FOOK and FWE Mods that conflict with one another by default

as well as merging the duplicate weapon entry stats (Example: FN FALs are added by both Mods with noticeably

different statistics, this alters both to be the same). Generally, FOOK was given priority over conflicting

weapon/armor statistics. The main exceptions to this being Weapon Damage, Armor DR, Condition, and Armor

Weight. Armor DR was altered to be the average of the FOOK and FWE values, while Condition and Armor Weight

use the FWE values.

Weapon Damage was matched to a damage template created by averaging FOOK and FWE's templates (Example: If

FWE added 8 points to vanilla Auto Rifles and FOOK added 4 points to vanilla Auto Rifles, this merger would

add 6 points to vanilla Auto Rifles).

Note that the DLC Merger ESP's has all five DLCs as Masters. So if you don't have all five DLCs, you'll probably

want to leave it alone, including the fook+fwe+pb+mmm patch.

Some other notable contents:

- Stopped Hunger/Thirst popups from popping up if you've disabled Hunger/Thirst

- Disabled FWE's version of Explosive Entry

- Disabled FWE's placed unique items that were also placed by FOOK

- FOOK-added, and DLC-added, ingestibles were made compatible with FWE's Eat/Drink system

- Fixed T-Shirt statistics

- Fixed various explosive projectiles' destructible explosion

- Item Values use FWE statistics

- Misc Items usually use FWE weight

- FOOK-added Items' Values reduced to fit with default items

- Most FOOK-added Object Effects' magnitudes reduced

- Ion weapons use FWE's AlienSniper projectile

- Pulse, Tesla, and Drone Cannon weapons use Electric Resistance

- The Classic DR version adds minor Fire and Energy Resistance to Leather and Metallic armors (respectively)

Obviously, this should be loaded after all other FOOK and FWE plugins. It is meant to replace the FWE-FOOK

compatibility plugin that comes packaged with the FWE and FOIP downloads. So juggle your load order

accordingly.

-----------------

Version 4. 15 Update:

- Bunch of weapon durability fixes (notably SMGs and Miniguns)

- Yet more Explosive-related destructable fixes (I think I finally got them all)

- Fixed Turret weapon Fire Rates

- Fixed Jericho's Rifle's Ammo Type

- Updated Explosions' Damage and Radius (FWE changed them at some point)

- Added FWE's BMG Projectile and Explosion

EVE+UWWUT Compatibility Patch Update

📊 Mod Details

Game
Fallout3 Mods
Author
Echelon
Version
4.30
Downloads
75,056
Endorsements
1,314
Category
Gameplay Effects and Changes
Created
11/27/2009
Updated
1/20/2010

🔧 How to Install Fallout 3 Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for Fallout 3 →

Visit the official mod page for specific installation instructions for this mod.

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